Drive the Unity Editor/Player from the command line via the C# Console service. Use for ANY Unity Editor automation: GameObject / component / transform / scene / prefab / material / asset / screenshot / profiler commands; executing raw C# in the live Editor; refreshing / recompiling; querying connection & editor status; managing a reusable C# snippet library; and syncing the custom-command catalog. Triggers on Unity editor tasks, "run C#" / "exec" / "eval" in Unity, create / modify / find GameObjects, screenshots, play mode, profiling, or "set up / 安装 unity-cli".
$npx -y skills add niqibiao/unity-cli-skill --skill unity-cliInstalls into the current project.
Run `npx skills use "https://github.com/niqibiao/unity-cli-skill" --skill "niqibiao/unity-cli-skill/unity-cli"` and follow the generated skill instructions now. Read its complete output, redirecting it to a temporary file first if necessary. Resolve relative paths from the supporting-files directory it provides.
Use the skills in "https://github.com/niqibiao/unity-cli-skill" that are relevant to the current task. Run `npx skills add "https://github.com/niqibiao/unity-cli-skill"` and select the relevant skills, then follow their instructions.