bynowsprinting· 10 skills
Provides guidelines for directly editing Unity YAML-serialized asset files for Unity projects. Make sure to use this skill whenever creating, editing, or modifying simple YAML asset files (ScriptableObjects, Materials, etc.) via Edit/Write tools without going through the Unity Editor. This includes adjusting ScriptableObject field values, modifying material shader properties, or any task that results in direct changes to allowlisted Unity YAML asset files. Even for small edits or one-line value changes, load this skill to ensure Unity asset-YAML conventions are followed.
$npx -y skills add nowsprinting/unity-coding-skills --skill unity-yaml-editing-guideInstalls into the current project.
Run `npx skills use "https://github.com/nowsprinting/unity-coding-skills" --skill "nowsprinting/unity-coding-skills/unity-yaml-editing-guide"` and follow the generated skill instructions now. Read its complete output, redirecting it to a temporary file first if necessary. Resolve relative paths from the supporting-files directory it provides.
Use the skills in "https://github.com/nowsprinting/unity-coding-skills" that are relevant to the current task. Run `npx skills add "https://github.com/nowsprinting/unity-coding-skills"` and select the relevant skills, then follow their instructions.