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owl-listener/designer-skills

53 skills · 35,995 total installs

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$npx skills add owl-listener/designer-skills
SkillInstalls
presentation-deckStructure compelling design presentations for stakeholders, reviews, and showcases.1.6kicon-systemCreate an icon system specification covering grid, sizing, naming, categories, and implementation guidance.1.0kanimation-principlesApply animation principles to UI motion for purposeful, polished interactions.1.0kdesign-critiqueFacilitate structured design critiques with clear feedback frameworks and actionable outcomes.992design-qa-checklistCreate QA checklists for verifying design implementation accuracy.990micro-interaction-specSpecify micro-interactions with trigger, rules, feedback, and loop/mode definitions.990ux-writingWrite effective UI copy including microcopy, error messages, empty states, and CTAs.979loading-statesDesign loading, skeleton, and progressive content reveal patterns.977case-studyCraft portfolio-ready case studies that tell the story of a design project.970error-handling-uxDesign error prevention, detection, and recovery experiences.965accessibility-auditConduct a comprehensive accessibility audit against WCAG guidelines with severity ratings and remediation steps.963component-specWrite a detailed component specification including props, states, variants, accessibility requirements, and usage guidelines.960design-token-auditAudit design token usage across a product for consistency and coverage.960usability-test-planDesign a usability test plan with tasks, success metrics, participant criteria, and facilitation guide.960empathy-mapBuild a 4-quadrant empathy map (Says, Thinks, Does, Feels) to synthesize user research into actionable insights.956design-tokenDefine and organize design tokens (color, spacing, typography, elevation) with naming conventions and usage guidance.955user-personaCreate refined user personas from research data with demographics, goals, frustrations, and behavioral patterns.954documentation-templateGenerate structured documentation templates for components, patterns, or guidelines within a design system.953theming-systemDesign a theming architecture that supports brand variants, dark mode, and high-contrast modes with token mapping.953naming-conventionEstablish a naming convention system for design elements, components, and tokens with clear rules and examples.952journey-mapCreate an end-to-end user journey map with stages, touchpoints, emotions, pain points, and opportunity areas.949jobs-to-be-doneMap user Jobs-to-Be-Done with functional, emotional, and social dimensions plus outcome expectations.948team-workflowDesign team workflows covering task management, collaboration rituals, and tooling.947gesture-patternsDesign gesture-based interactions for touch and pointer devices.945card-sort-analysisAnalyze card sorting results to inform information architecture and navigation structure. Use after conducting open or closed card sort studies.944diary-study-planDesign a diary study plan with prompts, duration, participant criteria, and analysis framework.943feedback-patternsDesign system feedback for user actions including confirmations, status updates, and notifications.943handoff-specCreate developer handoff specifications with measurements, behaviors, assets, and edge cases.943interview-scriptCreate a structured user interview script with warm-up, core exploration, and wrap-up sections.943pattern-libraryStructure a pattern library entry with problem context, solution pattern, usage examples, and related patterns.942design-rationaleWrite clear design rationale connecting decisions to user needs, business goals, and principles.941affinity-diagramOrganize qualitative research data into an affinity diagram with themes, clusters, and insight statements.938design-sprint-planPlan and facilitate design sprints from challenge framing through prototype testing.938design-review-processEstablish design review gates with criteria, checklists, and approval workflows.937design-system-adoptionCreate adoption strategies and materials to drive design system usage across teams.932summarize-interviewSummarize a user interview transcript into structured insights with key themes, quotes, and action items.924version-control-strategyDefine version control strategies for design files, components, and libraries.924design-debt-auditIdentify, categorize, and prioritize accumulated design inconsistencies and structural problems across a product.—design-impact-reportingCommunicate design's contribution to business and user outcomes in terms that resonate with stakeholders.—design-negotiationAdvocate for design quality, scope, and time with cross-functional partners and leadership using evidence and shared goals.—design-system-governanceDefine how a design system evolves — contribution models, versioning, change management, and deprecation.—doherty-thresholdApply the Doherty Threshold — keep system response times under 400ms to maintain user flow and perceived performance.—fitts-lawApply Fitts's Law to size and position interactive targets for fast, accurate interaction.—form-designDesign forms that minimize friction, prevent errors, and guide users to successful completion.—hicks-lawApply Hick's Law to reduce decision time by limiting the number of simultaneous choices presented to users.—interfaces-that-feelApply an emotional resonance lens to any UI. Use when a design is technically correct but flat — to identify what's missing and prescribe specific changes at…—localization-designDesign interfaces that adapt gracefully to multiple languages, writing directions, and cultural contexts.—millers-lawApply Miller's Law — chunk information into groups of ~4 to work within working memory limits.—motion-systemDefine a motion system with duration tokens, easing vocabulary, and reduced-motion handling for consistent animation across a product.—navigation-patternsSelect and design navigation patterns that match product structure, user tasks, and platform conventions.—onboarding-designDesign first-run experiences that get users to value quickly without overwhelming them.—research-repositoryBuild and maintain a research repository that makes findings findable, reusable, and cumulative across the organization.—survey-designDesign surveys that collect reliable, unbiased quantitative data to validate hypotheses and measure user attitudes at scale.—