$npx -y skills add product-on-purpose/pm-skills --skill tool-design-sprint-map-and-targetDay 1 (Monday) move of a Design Sprint that produces the bundled Monday artifact containing long-term goal, sprint questions (3-7 testable risks), customer or system map (5-15 step flow), expert interview notes, HMW (How Might We) cluster board, and the Decider's chosen target mo
| 1 | <!-- PM-Skills | https://github.com/product-on-purpose/pm-skills | Apache 2.0 --> |
| 2 | |
| 3 | # Design Sprint Map and Target (Monday) |
| 4 | |
| 5 | Produce Monday's bundled artifact: the long-term goal that names success in 1-5 years; 3-7 sprint questions converting team fears into testable risks; a 5-15 step customer or system map from key player to outcome; expert interview notes from cameo experts run in parallel; HMW (How Might We) clusters synthesized from the team; and the Decider's chosen target moment. Monday's output becomes Tuesday's design target. |
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| 7 | Family contract: [`docs/reference/skill-families/design-sprint-skills-contract.md`](../../docs/reference/skill-families/design-sprint-skills-contract.md). This skill is a member of `design-sprint-skills`. |
| 8 | |
| 9 | ## When to Use |
| 10 | |
| 11 | - It is Day 1 of the Design Sprint and the brief is locked (via `tool-design-sprint-brief`). |
| 12 | - The team is together (in-person, remote, or hybrid) for the full Monday workshop. |
| 13 | - Expert interviews are scheduled for Monday afternoon (cameo role; 15-30 minutes each). |
| 14 | - The team needs to converge from "five days of work ahead" to "this specific target moment is what we're prototyping." |
| 15 | |
| 16 | ## When NOT to Use |
| 17 | |
| 18 | - The brief is not locked. Return to `tool-design-sprint-brief`; without sprint questions, this skill has nothing to converge toward. |
| 19 | - The challenge is so broad that "long-term goal" would be longer than 5 years. Return to problem framing. |
| 20 | - The team is missing the Decider. The target-moment selection at the end of Monday is the Decider's call; without that call the team disperses Tuesday with no agreed direction. |
| 21 | - The team has already pre-decided the target moment. Monday's value is in the convergence; if it's been pre-decided, Monday becomes ratification theater. |
| 22 | |
| 23 | ## What This Skill Produces |
| 24 | |
| 25 | A single bundled artifact with six sections: |
| 26 | |
| 27 | 1. **Long-term goal**: one sentence naming success in 1-5 years. Aspirational; cannot be hit in this sprint, but should be visible from the target moment. |
| 28 | 2. **Sprint questions**: 3-7 questions converting team fears into testable risks. Phrased as "Can we... ?" or "Will... ?" or "How... ?"; NOT phrased as solutions. |
| 29 | 3. **Customer or system map**: 5-15 step flow from key player(s) at the left to outcome (long-term goal) at the right. Includes major actors, decision points, and current alternatives. |
| 30 | 4. **Expert interview notes**: synthesized observations from 2-4 cameo experts interviewed Monday afternoon. Surfaced as HMW candidates for the cluster board. |
| 31 | 5. **HMW cluster board**: 30-100+ How Might We notes from the team, clustered into 4-8 themes; voted with `tool-note-and-vote` heat-map mechanic to surface top clusters. |
| 32 | 6. **Target moment**: the single point on the map (or a tight cluster of points) the Decider picks as the prototyping target. Wednesday's storyboard begins from here. |
| 33 | |
| 34 | See `references/TEMPLATE.md` for the canonical structure and `references/EXAMPLE.md` for the Brainshelf book-catalog Monday artifact. |
| 35 | |
| 36 | ## Inference Inputs |
| 37 | |
| 38 | | Input | What the skill does with it | |
| 39 | |---|---| |
| 40 | | Sprint brief (from `tool-design-sprint-brief`) | Pulls the locked sprint questions as seed for refinement; pulls the challenge statement as the long-term goal seed; pulls the team roster for role assignments in note-and-vote | |
| 41 | | Existing research | Used to draft the customer or system map; researcher walks the team through key findings during the map step | |
| 42 | | Analytics | Quantitative grounding for the map's decision-point branch points and abandonment moments | |
| 43 | | Customer examples | Concrete stories used to validate the map's key player and surface map-step gaps | |
| 44 | | Expert interview transcripts (run during Monday) | Synthesized into HMW candidates by the moderator (typically PM or researcher) during the afterno |