Zig bindings for raylib 5.5 game development library. Use when writing raylib games/applications in Zig, working with 2D/3D graphics, handling input, loading textures/sounds/models, or implementing game loops. Covers idiomatic Zig patterns for raylib including error handling with RaylibError, resource management with defer, Camera2D/Camera3D systems, collision detection, skeletal animation, shaders, PBR materials, and audio playback.
$npx -y skills add rudedogg/zig-skills --skill zig-raylibInstalls into the current project.
Run `npx skills use "https://github.com/rudedogg/zig-skills" --skill "rudedogg/zig-skills/zig-raylib"` and follow the generated skill instructions now. Read its complete output, redirecting it to a temporary file first if necessary. Resolve relative paths from the supporting-files directory it provides.
Use the skills in "https://github.com/rudedogg/zig-skills" that are relevant to the current task. Run `npx skills add "https://github.com/rudedogg/zig-skills"` and select the relevant skills, then follow their instructions.