$npx -y skills add simbajigege/book2skills --skill this-is-marketing-godinApply Seth Godin''s marketing framework. Trigger on: "find my smallest viable audience", "position this offer", "earn trust".
| 1 | ## Overview |
| 2 | This skill encodes Seth Godin's marketing philosophy from *This Is Marketing*. It rejects mass-market manipulation in favor of generous, specific, and empathetic work: finding the smallest viable audience, understanding their worldview deeply, earning permission to communicate, and making change that spreads through peer-to-peer trust. |
| 3 | |
| 4 | ## Core Principle |
| 5 | |
| 6 | Core premise: **Marketing is the generous act of helping someone solve a problem. It's not about you — it's about them.** |
| 7 | |
| 8 | |
| 9 | ## When to Use This Skill |
| 10 | |
| 11 | Use this skill for queries that match the trigger phrases in the description and require applying the decision framework from *This Is Marketing* rather than summarizing the book. |
| 12 | |
| 13 | ## The Core Framework |
| 14 | |
| 15 | ### Principle 1: Marketing Is Change |
| 16 | Marketing is not promotion or advertising. It is the act of making change happen — changing someone's belief, behavior, or worldview. Every marketing effort must answer: **"What change am I seeking to make, and in whom?"** |
| 17 | |
| 18 | The marketer's job: "I see a way to make things better. Here is who I will help, and here is how." |
| 19 | |
| 20 | ### Principle 2: The Smallest Viable Market |
| 21 | **The most important strategic question:** What is the minimum number of people you need to influence to make your work worth doing? |
| 22 | |
| 23 | Why small beats big: |
| 24 | - You can color a swimming pool purple with a teaspoon of dye; you can't color the ocean |
| 25 | - "Everyone" is not a market — it's a wish |
| 26 | - Specific is a form of bravery: it commits you to being accountable |
| 27 | - The smallest viable audience that falls in love with your work becomes your engine of growth |
| 28 | |
| 29 | **Finding your smallest viable market:** |
| 30 | 1. What change are you seeking to make? |
| 31 | 2. Who specifically will be changed? |
| 32 | 3. What do they believe already? What worldview do they hold? |
| 33 | 4. What do they fear? What do they want? |
| 34 | 5. Where do they already gather? |
| 35 | |
| 36 | ### Principle 3: "Who's It For?" and "What's It For?" |
| 37 | These two questions guide every marketing decision: |
| 38 | |
| 39 | - **Who's it for?** Not demographics — psychographics. What do they believe? What stories do they tell themselves? |
| 40 | - **What's it for?** What change does it make? What outcome does it create? |
| 41 | |
| 42 | The drill bit metaphor (from Theodore Levitt, extended by Godin): |
| 43 | - People don't want a drill bit → they want a hole → they want a shelf → they want the feeling of accomplishment → they want to feel safe and respected |
| 44 | - **Always market the emotion, not the feature.** |
| 45 | |
| 46 | ### Principle 4: The Canvas of Dreams and Desires |
| 47 | People don't buy features — they buy versions of themselves. The marketer's job is to understand what people *really* want: |
| 48 | |
| 49 | **The "Four Forces" that drive human decisions:** |
| 50 | 1. **Desire for gain** — to advance, improve, win |
| 51 | 2. **Fear of loss** — to protect, preserve, avoid pain |
| 52 | 3. **Status** — where do I stand in the pecking order? |
| 53 | 4. **Affiliation** — who do I belong to? Who is my tribe? |
| 54 | |
| 55 | **Status roles:** |
| 56 | - **Dominance** — some people want to win, lead, be on top |
| 57 | - **Affiliation** — some people want to belong, be accepted, be part of "us" |
| 58 | |
| 59 | Marketing that ignores which of these drives your audience will fail to resonate. |
| 60 | |
| 61 | ### Principle 5: "People Like Us Do Things Like This" |
| 62 | The most powerful marketing insight: **culture is the engine of behavior**. People act in ways that are consistent with who they believe they are — or who they want to become. |
| 63 | |
| 64 | "People like us donate to this kind of charity." |
| 65 | "People like us buy this kind of car." |
| 66 | "People like us don't do that." |
| 67 | |
| 68 | The marketer's job: identify the "us" your audience belongs to (or aspires to), and show them how your offering is what people like them do. |
| 69 | |
| 70 | ### Principle 6: Trust and Permission |
| 71 | **Permission marketing** (Godin's foundational concept): Instead of interrupting strangers, earn the right to communicate with people who want to hear from you. |
| 72 | |
| 73 | The permission ladder: |
| 74 | 1. **Stranger** — they don't know you exist |
| 75 | 2. **Aware** — they've encountered your work |
| 76 | 3. **Trial** — they've tried something you offer |
| 77 | 4. **Trust** — they rely on you, look forward to your messages |
| 78 | 5. **Evangelism** — they tell others about you |
| 79 | |
| 80 | Attention without permission is borrowed — and costly. Permission without attention is wasted. |
| 81 | |
| 82 | ### Principle 7: Trust and Tension Create Forward Motion |
| 83 | **Tension** is the force that moves people toward change: |
| 84 | - Create productive tension between who someone is now and who they want to become |
| 85 | - Tension is not manipulation — it is the honest invitation to grow |
| 86 | - Pattern interrupt (something new that breaks existing habits) requires more tension than pattern match (something that fits existing habits) |
| 87 | |
| 88 | **The Slack example:** Slack started with pattern match (new software for people who like new software), then used peer-to-peer social tension to create patte |