Extract 3 to 5 actionable design pillars from a game, feature, loop, or system based on what the design actually rewards and prioritizes. Use when a team can describe mechanics but cannot clearly articulate the principles those mechanics serve, when pillars are vague, generic, or contradictory, or when you need a sharper set of tradeoff-driven pillars that can guide decisions and cut features.
$npx -y skills add stanestane/game-design-skills-bundle --skill game-design-design-pillars-extractorInstalls into the current project.
Run `npx skills use "https://github.com/stanestane/game-design-skills-bundle" --skill "stanestane/game-design-skills-bundle/game-design-design-pillars-extractor"` and follow the generated skill instructions now. Read its complete output, redirecting it to a temporary file first if necessary. Resolve relative paths from the supporting-files directory it provides.
Use the skills in "https://github.com/stanestane/game-design-skills-bundle" that are relevant to the current task. Run `npx skills add "https://github.com/stanestane/game-design-skills-bundle"` and select the relevant skills, then follow their instructions.