Audit a game, feature, session, level, event, onboarding flow, reward sequence, or return-player experience through the lens of the peak-end rule. Use when evaluating which moments players are most likely to remember, whether the emotional high points are strong enough, whether endings, exits, and completions leave the right aftertaste, or why an experience with decent average quality is still remembered as flat, frustrating, or unexpectedly great.
$npx -y skills add stanestane/game-design-skills-bundle --skill game-design-peak-end-auditInstalls into the current project.
Run `npx skills use "https://github.com/stanestane/game-design-skills-bundle" --skill "stanestane/game-design-skills-bundle/game-design-peak-end-audit"` and follow the generated skill instructions now. Read its complete output, redirecting it to a temporary file first if necessary. Resolve relative paths from the supporting-files directory it provides.
Use the skills in "https://github.com/stanestane/game-design-skills-bundle" that are relevant to the current task. Run `npx skills add "https://github.com/stanestane/game-design-skills-bundle"` and select the relevant skills, then follow their instructions.