Audit game design goals, feature objectives, OKRs, initiative aims, or any stated design intent against the SMART criteria adapted for game design. Use when a user shares a design goal, player experience target, retention goal, or feature aim and wants it evaluated or rewritten. Trigger on phrases like "audit my design goals", "is this a good design objective", "my feature goal is...", "we want players to feel...", "our aim for this feature is...", or whenever someone states what a design should achieve and it feels vague or unmeasurable. Also trigger when a design document contains aims or success criteria that need stress-testing. Even soft goals like "players should feel powerful" are valid — apply the framework and return both the audit and a rewritten version.
$npx -y skills add stanestane/game-design-skills-bundle --skill game-design-smart-goal-auditInstalls into the current project.
Run `npx skills use "https://github.com/stanestane/game-design-skills-bundle" --skill "stanestane/game-design-skills-bundle/game-design-smart-goal-audit"` and follow the generated skill instructions now. Read its complete output, redirecting it to a temporary file first if necessary. Resolve relative paths from the supporting-files directory it provides.
Use the skills in "https://github.com/stanestane/game-design-skills-bundle" that are relevant to the current task. Run `npx skills add "https://github.com/stanestane/game-design-skills-bundle"` and select the relevant skills, then follow their instructions.