bystanestane· 59 skills
Evaluate a game's social features and multiplayer elements by their potential to create social satisfaction versus social dissatisfaction. Use when auditing chat, voice, friend systems, gifting, lobbies, social hubs, guilds, reporting tools, cooperative mechanics, profile surfaces, or other social elements; when comparing which features are basic, critical, booster, or secondary; or when deciding where to reduce social risk, increase social stickiness, and prioritize improvements to multiplayer or community-facing systems.
$npx -y skills add stanestane/game-design-skills-bundle --skill game-design-social-satisfaction-matrixInstalls into the current project.
Run `npx skills use "https://github.com/stanestane/game-design-skills-bundle" --skill "stanestane/game-design-skills-bundle/game-design-social-satisfaction-matrix"` and follow the generated skill instructions now. Read its complete output, redirecting it to a temporary file first if necessary. Resolve relative paths from the supporting-files directory it provides.
Use the skills in "https://github.com/stanestane/game-design-skills-bundle" that are relevant to the current task. Run `npx skills add "https://github.com/stanestane/game-design-skills-bundle"` and select the relevant skills, then follow their instructions.