Use when adding, renaming, or debugging Stride SDSL shader files (*.sdsl) in a Stride project. Enforces the correct shader registration workflow across .sdpkg asset folders, .csproj linked shader items, generated shader key files (*.sdsl.cs), and forced Stride asset rebuild targets before runtime shader debugging, so agents do not misdiagnose stale asset database/module errors as shader code errors.
$npx -y skills add tebjan/stride-skills --skill stride-shader-asset-workflowInstalls into the current project.
Run `npx skills use "https://github.com/tebjan/stride-skills" --skill "tebjan/stride-skills/stride-shader-asset-workflow"` and follow the generated skill instructions now. Read its complete output, redirecting it to a temporary file first if necessary. Resolve relative paths from the supporting-files directory it provides.
Use the skills in "https://github.com/tebjan/stride-skills" that are relevant to the current task. Run `npx skills add "https://github.com/tebjan/stride-skills"` and select the relevant skills, then follow their instructions.