游戏体验、系统与关卡策划。把选定概念收束为一份 GAME_DESIGN,定义玩家承诺、核心循环、世界响应、必要系统、关卡节奏、反馈、失败和可完整游玩的原型。用于设计游戏世界、深化玩法和关卡等需求。
$npx -y skills add worldwonderer/novel-to-game --skill game-world-designInstalls into the current project.
Run `npx skills use "https://github.com/worldwonderer/novel-to-game" --skill "worldwonderer/novel-to-game/game-world-design"` and follow the generated skill instructions now. Read its complete output, redirecting it to a temporary file first if necessary. Resolve relative paths from the supporting-files directory it provides.
Use the skills in "https://github.com/worldwonderer/novel-to-game" that are relevant to the current task. Run `npx skills add "https://github.com/worldwonderer/novel-to-game"` and select the relevant skills, then follow their instructions.