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…/yakoub-ai/phaser4-gamedev
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yakoub-ai/phaser4-gamedev

20 skills

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$npx skills add yakoub-ai/phaser4-gamedev
SkillInstalls
phaser-analyzeThis skill should be used when the user asks to "analyze my game", "review my Phaser project", "audit project health", "find bottlenecks", "refactor my game",…—phaser-animationThis skill should be used when the user asks to "create animation", "animate sprite", "add tweens", "sprite animation not playing", "character animations",…—phaser-architectThis skill should be used when the user asks to design a Phaser 4 game, plan game architecture, structure scenes, organize game state, define scene flow,…—phaser-asset-advisorThis skill should be used when the user asks about Phaser 4 asset loading, sprite sheets, texture atlases, image optimization, preloader scenes, loading bars,…—phaser-audioThis skill should be used when the user asks to "add sound", "play music", "audio not working", "add background music", "sound effects", "mute button", "audio…—phaser-buildThis skill should be used when the user asks to "build my game", "run my Phaser game", "start dev server", "deploy my game", "fix build errors", "configure…—phaser-coderThis skill should be used when the user asks to implement Phaser 4 game code, create or edit scenes, add players, enemies, scoring, collectibles, movement,…—phaser-debuggerThis skill should be used when the user reports a Phaser 4 bug, black screen, missing sprite, failed collision, broken physics, animation issue, crash, console…—phaser-gameobjThis skill should be used when the user asks to "add a sprite", "create a player", "add text to game", "create particles", "add a tilemap", "create a group",…—phaser-gddThis skill should be used when the user asks to "write a game design document", "create a GDD", "design my game", "document game mechanics", "plan game…—phaser-initThis skill should be used when the user asks to "create a Phaser game", "initialize a Phaser 4 project", "scaffold a Phaser project", "set up a new game",…—phaser-inputThis skill should be used when the user asks to "handle input", "keyboard controls", "mouse click", "touch controls", "gamepad support", "drag and drop",…—phaser-matterThis skill should be used when the user asks to "Matter physics", "realistic physics", "polygon collision", "joints", "constraints", "complex physics shapes",…—phaser-migrateThis skill should be used when the user asks to "migrate from Phaser 3", "upgrade to Phaser 4", "convert my v3 game", "Phaser 3 to 4 migration", "update Phaser…—phaser-mobileThis skill should be used when the user asks to "mobile game", "responsive game", "touch controls", "deploy to phone", "Capacitor", "PWA game", "scale…—phaser-physicsThis skill should be used when the user asks to "add physics", "set up collisions", "implement gravity", "create a platformer", "add physics to sprite",…—phaser-saveloadThis skill should be used when the user asks to "save game", "load game", "persist progress", "save state", "local storage", "save slot", "auto-save", "high…—phaser-sceneThis skill should be used when the user asks to "create a scene", "add a new scene", "make a menu scene", "create a game over screen", "add a level", "set up…—phaser-tilemapThis skill should be used when the user asks to "add tilemap", "create a level", "Tiled editor", "tile collision", "object layer", "create map", "tilemap not…—phaser-uiThis skill should be used when the user asks to "add health bar", "create menu", "UI elements", "dialog box", "inventory system", "create buttons", "HUD…—