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yakoub-ai
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phaser4-gamedev
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yakoub-ai
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phaser4-gamedev
yakoub-ai/phaser4-gamedev
20 skills · 1,258 total installs
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$
npx skills add yakoub-ai/phaser4-gamedev
Skill
Installs
phaser-animation
This skill should be used when the user asks to "create animation", "animate sprite", "add tweens", "sprite animation not playing", "character animations", "easing", "tween timeline", "idle animation"
65
phaser-gdd
This skill should be used when the user asks to "write a game design document", "create a GDD", "design my game", "document game mechanics", "plan game progression", "define core loop", "art direction
64
phaser-input
This skill should be used when the user asks to "handle input", "keyboard controls", "mouse click", "touch controls", "gamepad support", "drag and drop", "virtual joystick", "WASD movement", "detect c
64
phaser-mobile
This skill should be used when the user asks to "mobile game", "responsive game", "touch controls", "deploy to phone", "Capacitor", "PWA game", "scale manager", "orientation", "iOS game", "Android gam
64
phaser-audio
This skill should be used when the user asks to "add sound", "play music", "audio not working", "add background music", "sound effects", "mute button", "audio sprite", "game audio", "play sound effect
63
phaser-build
This skill should be used when the user asks to "build my game", "run my Phaser game", "start dev server", "deploy my game", "fix build errors", "configure Vite for Phaser", "game won't build", "TypeS
63
phaser-debugger
This skill should be used when the user reports a Phaser 4 bug, black screen, missing sprite, failed collision, broken physics, animation issue, crash, console error, performance problem, slow game, s
63
phaser-gameobj
This skill should be used when the user asks to "add a sprite", "create a player", "add text to game", "create particles", "add a tilemap", "create a group", "add a container", "create game objects",
63
phaser-matter
This skill should be used when the user asks to "Matter physics", "realistic physics", "polygon collision", "joints", "constraints", "complex physics shapes", "Matter.js", "ragdoll", "hinge joint", "c
63
phaser-physics
This skill should be used when the user asks to "add physics", "set up collisions", "implement gravity", "create a platformer", "add physics to sprite", "detect overlaps", "create collision groups", "
63
phaser-saveload
This skill should be used when the user asks to "save game", "load game", "persist progress", "save state", "local storage", "save slot", "auto-save", "high score", "save settings", "save data", etc.
63
phaser-scene
This skill should be used when the user asks to "create a scene", "add a new scene", "make a menu scene", "create a game over screen", "add a level", "set up scene transitions", "create a pause screen
63
phaser-tilemap
This skill should be used when the user asks to "add tilemap", "create a level", "Tiled editor", "tile collision", "object layer", "create map", "tilemap not showing", "level design", "tile layer", "g
63
phaser-ui
This skill should be used when the user asks to "add health bar", "create menu", "UI elements", "dialog box", "inventory system", "create buttons", "HUD overlay", "score display", "minimap", "progress
63
phaser-analyze
This skill should be used when the user asks to "analyze my game", "review my Phaser project", "audit project health", "find bottlenecks", "refactor my game", "improve my code", "optimize my project",
62
phaser-architect
This skill should be used when the user asks to design a Phaser 4 game, plan game architecture, structure scenes, organize game state, define scene flow, choose module boundaries, or review/refactor a
62
phaser-coder
This skill should be used when the user asks to implement Phaser 4 game code, create or edit scenes, add players, enemies, scoring, collectibles, movement, shooting, animations, input, physics behavio
62
phaser-init
This skill should be used when the user asks to "create a Phaser game", "initialize a Phaser 4 project", "scaffold a Phaser project", "set up a new game", "start a Phaser project", "bootstrap a game",
62
phaser-migrate
This skill should be used when the user asks to "migrate from Phaser 3", "upgrade to Phaser 4", "convert my v3 game", "Phaser 3 to 4 migration", "update Phaser version", "my Phaser 3 game broke after
62
phaser-asset-advisor
This skill should be used when the user asks about Phaser 4 asset loading, sprite sheets, texture atlases, image optimization, preloader scenes, loading bars, tile map assets, audio formats, bitmap fo
61