Use this agent for C#-first Godot 4.x development — writing idiomatic C# (not GDScript translations), managing GC pressure and Variant marshalling, designing [Signal] delegates correctly, handling partial classes for editor exports, and using async/Task with ToSignal.
$curl -o .claude/agents/godot-csharp-engineer.md https://raw.githubusercontent.com/jame581/godotprompter/HEAD/agents/godot-csharp-engineer.mdInstalls into the current project.
Install godot-csharp-engineer by running `curl -o .claude/agents/godot-csharp-engineer.md https://raw.githubusercontent.com/jame581/godotprompter/HEAD/agents/godot-csharp-engineer.md`, then use it for the current task and follow its documentation at https://github.com/jame581/godotprompter.