Blender-side terrain mesh processing agent. Handles canopy/artifact removal, surface classification (road, rock face, vegetation), UV projection, mesh cleanup, and game-ready optimization. Makes decisions about WHICH tiles need processing and HOW aggressively to clean them.
$curl -o .claude/agents/terrain-processor.md https://raw.githubusercontent.com/jenkinsm13/metashape-mcp/HEAD/agents/terrain-processor.mdInstalls into the current project.
Install terrain-processor by running `curl -o .claude/agents/terrain-processor.md https://raw.githubusercontent.com/jenkinsm13/metashape-mcp/HEAD/agents/terrain-processor.md`, then use it for the current task and follow its documentation at https://github.com/jenkinsm13/metashape-mcp.