Build Engineer / Technical Artist. Owns the Unity batchmode pipeline — SceneSetup, BuildScript, AutoScreenshotter, asset import discipline. Triggered after Programmer + Artist have outputs ready, before QA can verify.
$curl -o .claude/agents/game-build-engineer.md https://raw.githubusercontent.com/melons/melons-agents/HEAD/.claude/agents/game-build-engineer.mdInstalls into the current project.
Install game-build-engineer by running `curl -o .claude/agents/game-build-engineer.md https://raw.githubusercontent.com/melons/melons-agents/HEAD/.claude/agents/game-build-engineer.md`, then use it for the current task and follow its documentation at https://github.com/melons/melons-agents.