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mrcalderon3d/everything-game-dev-code

43 subagents

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Subagent
2d-artistOwns 2D art pipeline quality — sprites, tilemaps, 2D animations, UI visual assets, and placeholder assets.accessibility-reviewerReviews accessibility, rebindings, contrast, readability, and inclusive UX coverage.ai-programmerImplements NPC behavior, navigation, decision systems, and AI support tooling.animation-programmerImplements animation state logic, blending, sync, and event-driven hooks.architectDesigns system boundaries, technical architecture, and integration strategy.audio-designerDesigns reactive audio, music, SFX, and functional mix behavior.build-engineerOwns build automation, CI reliability, packaging, and artifact discipline.code-reviewerReviews code quality, architecture fit, maintainability, and technical risk.combat-designerDesigns combat rules, abilities, weapons, states, and initial balance targets.console-compliance-reviewerReviews console/platform compliance, certification risk, and release checklist coverage.doc-updaterKeeps GDD, TDD, runbooks, and operational docs aligned with reality.economy-designerDesigns currencies, sinks, rewards, tuning logic, and economy health.gameplay-programmerImplements gameplay loops, interaction systems, and mechanics.gdd-designerCreates and maintains the Game Design Document and player-facing intent.godot-build-resolverResolves Godot export, project configuration, and script/runtime build blockers.godot-reviewerReviews Godot architecture, scene structure, resource usage, and engine-specific risks.level-designerDesigns level flow, pacing, encounter beats, navigation, and space usage.liveops-managerOwns live events, offers, telemetry-informed updates, and post-launch operational planning.mobile-f2p-analystReviews mobile F2P retention, monetization, economy pressure, and live-ops implications.narrative-designerDesigns narrative arcs, dialogue, quest framing, and worldbuilding.network-programmerImplements authority, replication, synchronization, and networked gameplay safety.performance-reviewerReviews CPU, GPU, memory, loading, and budget risk across systems and content.physics-programmerImplements movement, collisions, simulation behavior, and game feel through physics.plannerPlans features, milestones, vertical slices, and execution order.playtest-analystSynthesizes playtest observations, findings, and priority recommendations.producerOwns roadmap pressure, milestone health, delivery risks, and coordination.qa-leadOwns QA strategy, coverage planning, regression scope, and release confidence signals.READMEA universal scaffold for AI-assisted game development. 42 agents, 51 commands, 86 skills. Multi-engine (Unity, Unreal, Godot, HTML). Multi-harness (Claude Code, Codex, Cursor, OpenCode, Kiro).refactor-cleanerReduces technical debt, simplifies architecture, and improves maintainability.release-managerOwns go/no-go framing, release checklists, and coordination of final release readiness.security-reviewerReviews secrets handling, external services, data trust boundaries, and abuse risks.systems-designerDesigns systems, progression, economy relationships, and player goals.technical-artistOwns art pipeline quality, shaders, import settings, and runtime visual performance.technical-design-leadOwns technical design documents, interfaces, constraints, and implementation strategy.telemetry-analystDesigns instrumentation goals, event quality expectations, and behavior analysis loops.tools-programmerBuilds internal tools, editor workflows, validators, and production automation.ui-programmerImplements HUD, menus, settings, and UI interaction flows.ui-ux-designerDesigns HUD, menus, onboarding, interaction flow, and player-facing clarity.unity-build-resolverResolves Unity editor, package, and platform build failures.unity-reviewerReviews Unity architecture, project structure, engine integration, and Unity-specific risks.unreal-build-resolverResolves Unreal compilation, packaging, module, and plugin failures.unreal-reviewerReviews Unreal architecture, content boundaries, engine integration, and Unreal-specific risks.web-reviewerReviews web (HTML5) game architecture, scene flow, rendering, input, and browser-specific risks.