Implements multiplayer networking — writes network scripts and uses MCP to set up NetworkManager, spawn points, and network prefabs. Supports Netcode for GameObjects, Mirror, Photon, and Fish-Net.
$curl -o .claude/agents/unity-network-dev.md https://raw.githubusercontent.com/xeldaralz/everything-claude-unity/HEAD/.claude/agents/unity-network-dev.mdInstalls into the current project.
Install unity-network-dev by running `curl -o .claude/agents/unity-network-dev.md https://raw.githubusercontent.com/xeldaralz/everything-claude-unity/HEAD/.claude/agents/unity-network-dev.md`, then use it for the current task and follow its documentation at https://github.com/xeldaralz/everything-claude-unity.