Creates and debugs mobile-optimized shaders — HLSL/ShaderLab, ShaderGraph custom nodes, URP shader structure, SRP Batcher compatibility, half-precision optimization. Uses MCP to test shaders live with materials and rendering stats.
$curl -o .claude/agents/unity-shader-dev.md https://raw.githubusercontent.com/xeldaralz/everything-claude-unity/HEAD/.claude/agents/unity-shader-dev.mdInstalls into the current project.
Install unity-shader-dev by running `curl -o .claude/agents/unity-shader-dev.md https://raw.githubusercontent.com/xeldaralz/everything-claude-unity/HEAD/.claude/agents/unity-shader-dev.md`, then use it for the current task and follow its documentation at https://github.com/xeldaralz/everything-claude-unity.