Use this skill when configuring physics simulation in Webots - ODE engine parameters, joints (HingeJoint, SliderJoint, BallJoint), collision detection, contact properties, fluid dynamics, physics plugins, damping, or performance tuning. Triggers on: webots physics, ODE, joint, HingeJoint, SliderJoint, collision, contact, friction, bounce, damping, fluid, buoyancy, physics plugin, ERP, CFM.
$npx -y skills add bowtiedswan/webots-skills --skill webots-physicsInstalls into the current project.
Run `npx skills use "https://github.com/bowtiedswan/webots-skills" --skill "bowtiedswan/webots-skills/webots-physics"` and follow the generated skill instructions now. Read its complete output, redirecting it to a temporary file first if necessary. Resolve relative paths from the supporting-files directory it provides.
Use the skills in "https://github.com/bowtiedswan/webots-skills" that are relevant to the current task. Run `npx skills add "https://github.com/bowtiedswan/webots-skills"` and select the relevant skills, then follow their instructions.