Generate beautiful procedural clouds in Three.js using WebGPU raymarching with WebGL2 billboard/mesh fallbacks. Covers all 10 major cloud genera (cumulus, stratus, cirrus, cumulonimbus, stratocumulus, altocumulus, altostratus, nimbostratus, cirrostratus, cirrocumulus) with physically-inspired lighting including silver linings, god rays, sunset coloring, and Mie/Rayleigh scattering approximation. Provides volumetric raymarching, billboard impostor, and mesh-cluster rendering paths with animated drift, morphing, and dynamic formation/dissipation. Use when building skies, cloudscapes, weather systems, flight scenes, atmospheric backgrounds, or any scene requiring clouds. Triggers: "procedural clouds", "cloud rendering", "volumetric clouds", "skybox clouds", "cloudscape", "cumulus", "cirrus", "storm clouds", "cloud shader", "cloud billboard", "raymarched clouds", "cloud lighting", "god rays", "sky rendering".
$npx -y skills add ck42bb/procedural-clouds-threejs --skill procedural-clouds-threejsInstalls into the current project.
Run `npx skills use "https://github.com/ck42bb/procedural-clouds-threejs" --skill "ck42bb/procedural-clouds-threejs"` and follow the generated skill instructions now. Read its complete output, redirecting it to a temporary file first if necessary. Resolve relative paths from the supporting-files directory it provides.
Use the skills in "https://github.com/ck42bb/procedural-clouds-threejs" that are relevant to the current task. Run `npx skills add "https://github.com/ck42bb/procedural-clouds-threejs"` and select the relevant skills, then follow their instructions.