Domain skill — Maya geometry primitives: create spheres, cubes, cylinders; bevel, extrude, and merge polygon components. Use for individual geometry creation or editing operations inside Maya. Not for full asset export pipelines — use maya-pipeline for that. Not for USD scene inspection — use usd-tools for that.
$npx -y skills add dcc-mcp/dcc-mcp-core --skill maya-geometryInstalls into the current project.
Run `npx skills use "https://github.com/dcc-mcp/dcc-mcp-core" --skill "dcc-mcp/dcc-mcp-core/maya-geometry"` and follow the generated skill instructions now. Read its complete output, redirecting it to a temporary file first if necessary. Resolve relative paths from the supporting-files directory it provides.
Use the skills in "https://github.com/dcc-mcp/dcc-mcp-core" that are relevant to the current task. Run `npx skills add "https://github.com/dcc-mcp/dcc-mcp-core"` and select the relevant skills, then follow their instructions.