Generates networking boilerplate adapted to the project's chosen networking package (NGO, Mirror, Photon). Use when setting up multiplayer systems, syncing state, writing RPCs, building lobbies, or designing an authority matrix. Triggers on requests like "add multiplayer", "sync player health", "create an RPC", "set up lobbies", "make this networked", "add co-op", "replicate this across clients", "spawn networked objects", "handle player disconnect", "create a matchmaking system", or any task involving network state synchronization, remote procedure calls, or client-server architecture. Always reads ProjectConfig.yaml -> networking before generating code. If networking is "none", do NOT generate networking code.
$npx -y skills add devdavv/unity-ai-workflow --skill uw-network-setupInstalls into the current project.
Run `npx skills use "https://github.com/devdavv/unity-ai-workflow" --skill "devdavv/unity-ai-workflow/uw-network-setup"` and follow the generated skill instructions now. Read its complete output, redirecting it to a temporary file first if necessary. Resolve relative paths from the supporting-files directory it provides.
Use the skills in "https://github.com/devdavv/unity-ai-workflow" that are relevant to the current task. Run `npx skills add "https://github.com/devdavv/unity-ai-workflow"` and select the relevant skills, then follow their instructions.