Generate Unity 6+ UI Toolkit Runtime Data Binding code using MVVM pattern with [CreateProperty], DataBinding, and PropertyPath. Use when creating UI screens, HUDs, menus, inventories, settings panels, or any data-bound UI elements with UI Toolkit. Triggers on requests like "create a health bar", "build the HUD", "make a settings screen", "bind data to UI", "create an inventory UI", "add a pause menu", "show player stats on screen", "build a shop UI", "create a dialogue box", or any task involving runtime UI layout, styling, or data display. Also use when the user mentions UXML, USS, ViewModel, or UI bindings. Only activates when ProjectConfig.yaml -> ui_system is "UIToolkit" or "Mixed". Requires Unity 6.0+.
$npx -y skills add devdavv/unity-ai-workflow --skill uw-ui-toolkit-binderInstalls into the current project.
Run `npx skills use "https://github.com/devdavv/unity-ai-workflow" --skill "devdavv/unity-ai-workflow/uw-ui-toolkit-binder"` and follow the generated skill instructions now. Read its complete output, redirecting it to a temporary file first if necessary. Resolve relative paths from the supporting-files directory it provides.
Use the skills in "https://github.com/devdavv/unity-ai-workflow" that are relevant to the current task. Run `npx skills add "https://github.com/devdavv/unity-ai-workflow"` and select the relevant skills, then follow their instructions.