Unity Editor and Player Runtime CLI integration for AIBridge. Use when Codex needs to compile Unity, inspect Console logs, search/read assets, manipulate GameObjects, Transforms, components, SerializedProperty values, scenes, screenshots/GIFs, connect to built Player runtime targets, simulate Play Mode runtime input, editor focus/menu items/game view, or look up AIBridgeCLI command syntax. For batch/multi scripts use aibridge-batch-script. For complex prefab asset edits use aibridge-prefab-patch. For unsupported direct Unity YAML serialized asset edits use unity-yaml-editing.
$npx -y skills add flameskydexive/legends-of-heroes --skill aibridgeInstalls into the current project.
Run `npx skills use "https://github.com/flameskydexive/legends-of-heroes" --skill "flameskydexive/legends-of-heroes/aibridge"` and follow the generated skill instructions now. Read its complete output, redirecting it to a temporary file first if necessary. Resolve relative paths from the supporting-files directory it provides.
Use the skills in "https://github.com/flameskydexive/legends-of-heroes" that are relevant to the current task. Run `npx skills add "https://github.com/flameskydexive/legends-of-heroes"` and select the relevant skills, then follow their instructions.