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…/flameskydexive/legends-of-heroes
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flameskydexive/legends-of-heroes

17 skills

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$npx skills add flameskydexive/legends-of-heroes
SkillInstalls
aibridgeUnity Editor and Player Runtime CLI integration for AIBridge. Use when Codex needs to compile Unity, inspect Console logs, search/read assets, manipulate…—aibridge-batch-scriptAIBridge batch and multi command automation. Use when Codex needs to run multiple Unity Editor CLI operations together, write batch scripts, use multi --cmd or…—aibridge-code-indexOptional read-only AIBridge Code Index semantic lookup for Unity projects.—aibridge-development-workflowAIBridge/Unity 项目的标准开发工作流。Use when creating, modifying, fixing, refactoring, or validating C# code, Unity assets, prefabs, editor tools, package structure,…—aibridge-prefab-patchUnity Prefab asset patch workflow for AIBridge. Use when modifying complex prefab assets with prefab patch operations, child or component creation,…—et-asyncET async and EntityRef safety workflow. Use when adding, modifying, or reviewing async/await, ETTask, generic ETTask results, ETCancellationToken, NewContext,…—et-buildET build, analyzer, proto export, server startup, and publish workflow.—et-codeET framework C# code authoring and review workflow. Use when creating or modifying Entity, Component, System, Helper, message handlers, package dependencies,…—et-euiET EUI client UI workflow for this project's cn.etetet.eui framework.—et-excelET Excel MCP workflow for reading, writing, styling, transforming, and inspecting xlsx data.—et-gitET git workflow for preparing commits and reviewing changes. Use when checking git status or diff, filtering unrelated files, staging task-scoped changes,…—et-lubanET Luban export workflow. Use when exporting generated C# config/data code, refreshing aggregated luban.conf, validating CodeMode outputs, or troubleshooting…—et-tddET test-driven development workflow for WOW. Use when implementing features or bug fixes through a complete loop of requirements, test plan, ATestHandler test…—et-test-runET test execution and failure debugging workflow for WOW. Use when building before tests, cleaning Logs, running server or Hotfix tests through ET.App Test…—et-test-writeET test authoring workflow for WOW. Use when writing or modifying ATestHandler tests, choosing test package placement, naming test classes, creating test-only…—et-unitybridgeUnityBridge workflow for AI operations in Unity Editor. Use when checking UnityBridge connectivity, Unity compile or PlayMode state, running deferred…—unity-yaml-editingUnity YAML text serialization editing workflow. Use when Codex needs to directly inspect, modify, create, or repair Unity serialized YAML files such as .unity…—