.fyi
SkillsMCPPluginsSubagents

Browse by category

DevOps & CI/CD SkillsProductivity & Workflow SkillsOther SkillsProduct & Project Management SkillsDocumentation & Knowledge SkillsCode Review & Refactor SkillsBackend & APIs SkillsAgent Meta & Communication SkillsResearch SkillsSecurity SkillsUX UI & Design SkillsTesting & QA SkillsSee all →

Every Claude Code skill, MCP server, plugin and subagent in one directory. Searchable, comparable, and one command from installed. Live stats from GitHub, npm and PyPI.

We're on Product HuntYour agent's app storeCheck it out →
Agent SkillsMCP ServersPluginsSubagentsCoding Agents
CollectionsOfficial publishersGlossaryFAQBlogSearchSavedFeedback
PrivacyTermsllms.txtSitemap

made with ♥ · © 2026 aaaa.fyi

Independent project · real data from public registries

…/hatayama/unity-cli-loop
home/skills/hatayama/unity-cli-loop
hatayama avatar

hatayama/unity-cli-loop

21 skills · 58 total installs

View on GitHub
$npx skills add hatayama/unity-cli-loop
SkillInstalls
uloop-control-play-modeControl Unity Editor Play Mode. Use to start, stop, or pause Play Mode for runtime behavior checks and frame inspection.4find-orphaned-metaFind and clean up orphaned .meta files in a Unity project. Use when you need to: (1) Find .meta files whose corresponding file or folder no longer exists, (2)…3simulate-mouse-demoRun the SimulateMouse demo scenario on SimulateMouseDemoScene.3uloop-clear-consoleClear Unity Console entries. Use before compile, tests, or debugging when stale logs would hide the current result.3uloop-compileCompile the Unity project and report errors/warnings. Use after C# edits or when a full Domain Reload compile is needed.3uloop-execute-dynamic-codeExecute C# with Unity APIs when existing uloop tools cannot inspect or edit enough.3uloop-find-game-objectsFind or inspect Unity GameObjects, especially objects the user currently selected in the Hierarchy.3uloop-focus-windowBring the Unity Editor window to front. Use when Unity must be visible for visual checks or user-facing interaction.3uloop-get-hierarchyGet the Unity scene hierarchy as a structured tree. Use for parent-child structure, descendants, roots, or subtrees under objects the user currently selected.3uloop-get-logsRead current Unity Console entries from a running Editor. Use during bug investigation after compile, tests, PlayMode, or dynamic code to inspect logs,…3uloop-hello-worldSample hello world tool via uloop CLI. Use when you need to test the MCP tool system or see an example of custom tool implementation.3uloop-launchUse when Unity Editor is not running or needs a clean restart.3uloop-record-inputRecord PlayMode keyboard and mouse input to JSON. Use to capture gameplay, bug repro, or E2E input sequences for replay.3uloop-replay-inputReplay recorded PlayMode keyboard and mouse input. Use for exact gameplay reproduction, E2E runs, or consistent demos from JSON recordings.3uloop-run-testsRun Unity Test Runner and report detailed results. Use for EditMode/PlayMode tests, change verification, or failure diagnosis.3uloop-screenshotCapture Unity Editor windows or Game View rendering as PNG. Use for visual checks, debugging, documentation, or annotated UI element coordinates.3uloop-simulate-keyboardSimulate keyboard input in PlayMode through Unity Input System. Use for key presses, holds, releases, and game controls such as WASD or Space.3uloop-simulate-mouse-inputSimulate Mouse.current input in PlayMode through Unity Input System.3uloop-simulate-mouse-uiSimulate PlayMode EventSystem UI mouse actions using top-left Game View coordinates. Use for UI clicks, long-presses, or drags from annotated screenshots.3SkillGet Unity project information via uloop CLI. Use when you need to check project settings, Unity version, platform, or other project metadata.—uloop-raycastRaycast from Camera.main through a Game View coordinate. Use when you need to check what a screenshot coordinate would hit in 3D physics before clicking or…—