.fyi
SkillsMCPPluginsSubagents

Browse by category

DevOps & CI/CD SkillsProductivity & Workflow SkillsOther SkillsProduct & Project Management SkillsDocumentation & Knowledge SkillsCode Review & Refactor SkillsBackend & APIs SkillsAgent Meta & Communication SkillsResearch SkillsSecurity SkillsUX UI & Design SkillsTesting & QA SkillsSee all →

Every Claude Code skill, MCP server, plugin and subagent in one directory. Searchable, comparable, and one command from installed. Live stats from GitHub, npm and PyPI.

We're on Product HuntYour agent's app storeCheck it out →
Agent SkillsMCP ServersPluginsSubagentsCoding Agents
CollectionsOfficial publishersGlossaryFAQBlogSearchSavedFeedback
PrivacyTermsllms.txtSitemap

made with ♥ · © 2026 aaaa.fyi

Independent project · real data from public registries

…/hyperframes/hyperframes-animation
home/skills/heygen-com/hyperframes/hyperframes-animation
heygen-com avatar

hyperframes-animation

byheygen-com· 46 skills

Installs

191k

Stars

38k

Forks

3.6k

Category

Generative Media

View on GitHub

TL;DR

All animation knowledge for HyperFrames — atomic motion rules, multi-phase scene blueprints, scene transitions, broader motion-design techniques, AND the seven runtime adapters (GSAP default, plus Lottie, Three.js, Anime.js, CSS keyframes, Web Animations API, TypeGPU). Use for any motion or animation task: pick 2-4 rules and compose, or load a blueprint, or look up runtime-specific API (e.g. GSAP eases / Lottie player / Three.js mixer). Also covers auditing an existing composition's choreography (animation map) and 24 named text-animation effects. HyperFrames-native: single paused timeline, seek-safe, deterministic.

How to install hyperframes-animation?

heygen-com/hyperframes/hyperframes-animation
$npx -y skills add heygen-com/hyperframes --skill hyperframes-animation

Installs into the current project.

›Prefer a prompt? Paste this to your agent

Use this skill

Run `npx skills use "https://github.com/heygen-com/hyperframes" --skill "heygen-com/hyperframes/hyperframes-animation"` and follow the generated skill instructions now. Read its complete output, redirecting it to a temporary file first if necessary. Resolve relative paths from the supporting-files directory it provides.

Use the whole pack

Use the skills in "https://github.com/heygen-com/hyperframes" that are relevant to the current task. Run `npx skills add "https://github.com/heygen-com/hyperframes"` and select the relevant skills, then follow their instructions.

Files · 1

View on GitHub
SKILL.md
1# HyperFrames Animation
2 
3All motion knowledge in one skill: **rules** (atomic recipes), **blueprints** (multi-phase scene templates), **transitions** (scene-to-scene), **techniques** (broader motion-design patterns), and **adapters** (per-runtime APIs).
4 
5For the composition contract (data attributes, sub-compositions, determinism) see `hyperframes-core`.
6 
7## Default: compose atomic rules
8 
9Pick 2-4 rules from `rules-index.md`, glue them together with a single paused GSAP timeline, done. This is faster and produces less code than starting from a blueprint.
10 
11## Load a blueprint when
12 
13- The scene matches an existing pre-designed multi-phase template (brand-reveal, social-proof, etc.) and reusing its phase pipeline saves real authoring time
14- You want runnable ground-truth code for a complex 4-5 phase choreography
15 
16Blueprints live in `blueprints-index.md`. Each entry points to `blueprints/<id>.md` (recipe). Do not read it speculatively; load it when you've already decided you need scene-level orchestration.
17 
18## Routing
19 
20| Want to… | Read |
21| ------------------------------------------------------------------------------ | --------------------------------------------------- |
22| Pick an atomic motion pattern by trigger / tag | `rules-index.md` |
23| Read one rule's full HTML / CSS / GSAP recipe | `rules/<name>.md` |
24| Pick a multi-phase scene template | `blueprints-index.md` |
25| Read one blueprint's full recipe | `blueprints/<id>.md` |
26| Author a scene transition (CSS-driven, between two clips) | `transitions/overview.md`, `transitions/catalog.md` |
27| Look up a broader motion-design technique | `techniques.md` |
28| Analyze an existing composition's animation map | `scripts/animation-map.mjs` |
29| GSAP API — timeline / tweens / position parameters | `adapters/gsap.md` |
30| GSAP — drop-in effect recipes | `rules/gsap-effects.md` |
31| GSAP — transforms / perf | `adapters/gsap-transforms-and-perf.md` |
32| GSAP — eases / stagger | `adapters/gsap-easing-and-stagger.md` |
33| GSAP — timeline / labels | `adapters/gsap-timeline-and-labels.md` |
34| Lottie / dotLottie (After Effects exports, `window.__hfLottie`) | `adapters/lottie.md` |
35| Three.js / WebGL (3D scenes, `AnimationMixer`, `hf-seek`) | `adapters/three.md` |
36| Anime.js (`window.__hfAnime`) | `adapters/animejs.md` |
37| CSS keyframes (`animation-delay` / `play-state` / `fill-mode`) | `adapters/css-animations.md` |
38| Web Animations API (`element.animate()`, `currentTime` seek) | `adapters/waapi.md` |
39| TypeGPU / WebGPU (`navigator.gpu`, WGSL, compute pipelines) | `adapters/typegpu.md` |
40| HTML-as-texture + WebGL/GLSL post-fx (capture live DOM via `drawElementImage`) | `adapters/html-in-canvas-patterns.md` |
41| Named text-animation effects (24 IDs via external `animate-text` skill) | `adapters/animate-text.md` |
42 
43## Picking a runtime
44 
45- **GSAP** is the default for 95% of motion work — covers timeline orchestration, transforms, easing, stagger. All atomic rules in this skill are GSAP-based.
46- **Lottie** when an asset has its own pre-baked timeline (typically After Effects exports).
47- **Three.js** for 3D scenes, camera motion, shader-driven visuals.
48- **Anime.js** for lightweight tweening when GSAP is overkill.
49- **CSS** for simple repeated motifs, decoration, shimmer — no JavaScript animation cost.
50- **WAAPI** for native browser keyframes without a GSAP dependency.
51- **TypeGPU / WebGPU** for GPU-rendered canvases (particles, liquid glass, custom shaders).
52 
53Multiple runtimes can coexist in one composition. Each registers its instances on the runtime-specific global so HyperFrames can seek all of them in one pass.
54 
55## Critical Constraints
56 
57**Prerequisite: `hyperframes-core` → Non-Negotiable Rules** (single paused timeline, `data-duration` governs length, no `Math.random` / `Date.now` / `performance.now`, no `repeat: -1`, no page-load `gsap.set` on later-scene clips, no `display` or raw `visibility` tweens, and no timeline construction inside `async` / `setTimeout` / `Promise`). GSAP `autoAlpha` and zero-duration visibility sets at explicit timeline boundaries remain allowed by core. Use those exceptions only on non-clip elements or wrappers inside a clip; the framework owns `.clip` lifecycle. Don't restate the full contract here.
58 
59Animation-craft additions on top of core's contract:
60 
61- **Pre-calculated layout constants** — never derive positions from `getBoundingClientRect()` at tween time. Tween-time DOM measurements desync because the renderer samples in parallel; compute coordinates once at composition setup and reuse.
62- **Spatial motion uses GSAP transform aliases only** (`x`, `y`, `scale`, `rotation`). Core's allowlist also permits `opacity` / `color` / `backgroundColor` / `borderRadius` for non-spatial property tweens — but never `width` / `height` / `top` / `left` for layout changes.
63 
64## Scripts
65 
66```bash
67node skills/hyperframes-animation/scripts/animation-map.mjs <composition-dir> \
68 --out <composition-dir>/.hyperframes/anim-map
69```
70 
71Reads every GSAP timeline registered on `window.__timelines`, enumerates tweens, samples bboxes, computes flags, outputs `animation-map.json`. Use it to audit choreography (dead zones, stagger consistency, lifecycle warnings) after authoring.
72 
73`animation-map.mjs` resolves helper packages from the current project first, then can bootstrap the bundled HyperFrames package version. Set `HYPERFRAMES_SKILL_PKG_VERSION=<version>` only when running the skill outside the bundled CLI/skill install and you need to pin that bootstrap version explicitly.
74 
75## See Also
76 
77- `hyperframes-core` — composition structure, data attributes, sub-compositions, deterministic render contract
78- `hyperframes-creative` — palettes, typography, narration, beat planning (non-animation creative direction)
79- `hyperframes-cli` — `npx hyperframes lint / check / snapshot / preview / render`

Security

Review

  • Gen Agent Trust Hubwarn
  • Socketpass
  • Snykwarn

Preview

heygen-com/hyperframesheygen-com/hyperframes

$ npx -y skills add heygen-com/hyperframes --skill hyperframes-animation

▸ installing to .claude/skills…

✓ hyperframes-animation ready

Repoheygen-com/hyperframes
TypeSkills
CategoryGenerative Media
ForDesignerContent Creator
UpdatedJul 2026
License—
First seenJul 26, 2026

Tags

Skill

Related

6 picks
Type
  1. remotion-dev avatarremotion-best-practicesRouter for all Remotion skillsSkillsJul 2026451k4.1k
  2. 101-skills avatarai-image-generationGenerate AI images with GPT-Image-2, FLUX, Gemini, Grok, Seedream, Reve and 50+ models via inference.sh CLI.SkillsJul 2026441k656
  3. heygen-com avatarhyperframes-cliUse the HyperFrames CLI development loop: init, add, catalog, capture, lint, check, snapshot, compare, grade-compare, preview, play, present, beats, keyframes,…SkillsJul 2026296k38k
  4. heygen-com avatarhyperframesMandatory entry point: read this first for any request to make, create, edit, animate, or render a video, animation, or motion graphic, including a promo,…SkillsJul 2026291k38k
  5. heygen-com avatarremotion-to-hyperframesPort an existing Remotion (React) composition''s source to HyperFrames HTML.SkillsJul 2026198k38k
  6. heygen-com avatarhyperframes-coreThe HyperFrames composition contract — build one renderable project.SkillsJul 2026195k38k