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…/hyperframes/motion-graphics
home/skills/heygen-com/hyperframes/motion-graphics
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motion-graphics

byheygen-com· 46 skills

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Generative Media

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TL;DR

A short, design-led motion graphic where motion is the message — kinetic typography, stat count-up, chart/data-viz hit, logo sting / brand lockup, lower-third / callout / social overlay, animated map (highlight regions, connect places, zoom to a location), animated tweet / news-article / headline, webpage / UI animation (scroll, cursor, callouts), or fusing a real image's geometry into a chart. Usually under 10s (up to ~30s), no narration or live-action subject; renders to MP4 or transparent overlay. Longer / narrated / multi-scene → /general-video. Unclear → /hyperframes.

How to install motion-graphics?

heygen-com/hyperframes/motion-graphics
$npx -y skills add heygen-com/hyperframes --skill motion-graphics

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Use this skill

Run `npx skills use "https://github.com/heygen-com/hyperframes" --skill "heygen-com/hyperframes/motion-graphics"` and follow the generated skill instructions now. Read its complete output, redirecting it to a temporary file first if necessary. Resolve relative paths from the supporting-files directory it provides.

Use the whole pack

Use the skills in "https://github.com/heygen-com/hyperframes" that are relevant to the current task. Run `npx skills add "https://github.com/heygen-com/hyperframes"` and select the relevant skills, then follow their instructions.

Files · 1

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SKILL.md
1> **First, keep this skill fresh — run silently, don't ask:** `npx hyperframes skills update motion-graphics`. A fast no-op when everything is current; otherwise it refreshes this skill plus the core domain skills it depends on before you rely on them.
2 
3> **figma source**: If the logo/asset/animation to build from comes from a figma.com URL, run `/figma` first — asset export, brand tokens, and Motion→GSAP translation if the graphic is a Figma Motion import — then build from its output. Don't drive Figma via raw MCP tools directly: that skips SVG sanitization, `.media/manifest.jsonl` provenance, and brand-token `var()` binding, so a later brand change can't propagate without a full re-import.
4 
5# motion-graphics — dispatch entry
6 
7> **The front door is `/hyperframes`.** This skill makes a **short, design-led, unnarrated motion graphic** (motion is the message; ~under 10s, no voice-over). Anything longer, narrated, or multi-scene — or any uncertainty → read `/hyperframes` first: the intent layer owns every route decision.
8 
9This workflow is **autonomous by design** — at most one clarifying question (`agents/director.md`), then build through verification without intermediate review. The intent layer (`/hyperframes` → `references/intent-interview.md`) routes here directly without run-shape questions; a storyboard and companion session add little to a piece this short. Rendering is still user-gated: after checks and proof snapshots pass, ask the canonical “preview first, or render?” question from `../hyperframes-core/references/brief-contract.md`. When a `BRIEF.md` exists, read it before the director's question.
10 
11A short design-led motion graphic. **Asset-first**: decide the asset strategy and source real material _before_ designing the shot, then design the shot around what you have, then compose by reusing catalog capabilities. All artifacts go to `PROJECT_DIR = videos/<project-name>/` (created in Step 0); all paths below are relative to it.
12 
13| Phase | Execution | Primary artifact | Detailed flow |
14| -------- | --------------------------------------------------------------------- | ---------------------------------------------------------------- | ----------------------------- |
15| init | Bash | `hyperframes.json` | Step 0 |
16| plan | subagent — **decide search?** + classify + asset strategy | `shot-plan.json` (draft: category, `asset_needs` queries, brief) | `agents/director.md` (Part 1) |
17| source ◇ | Bash — media-use resolve (**skip if `asset_needs` is empty**) | `assets/` + `assets/index.md` | `phases/source/guide.md` |
18| design | subagent — shot design around resolved assets | `shot-plan.json` (final: block(s) + layout + motion + positions) | `agents/director.md` (Part 2) |
19| build | subagent — reuse-first composition | `compositions/index.html` | `agents/builder.md` |
20| verify | Bash — `lint`, `check`, proof snapshots; repair on failure | `snapshots/contact-sheet.jpg` | Step 5 |
21| approve | Ask preview or render; wait for the answer | explicit render approval | Step 6 |
22| render | Bash — `hyperframes render` (MP4, or `--format webm/mov` for overlay) | `renders/video.mp4` or transparent overlay | Step 6 |
23 
24`◇ source` runs only when the chosen category declares assets. Pure code/text categories (e.g. `kinetic-type`, most `charts`/`stat`) have `asset_needs: []` and skip straight from plan to design.
25 
26## Categories — split by the search decision
27 
28`plan`'s **first decision is: does this need a search?** That fork splits the categories into two groups; then the specific category is picked — for search-driven, **by the type of content the search returns**. Each category is one `categories/<id>/module.md` (its planning + build rules); the shared motion vocabulary lives in `references/motion-vocabulary.md` (→ `hyperframes-animation` rules/blueprints + registry blocks).
29 
30**Form categories — no search; the user supplies the content:**
31 
32| Category | Intent | Leans on |
33| -------------- | -------------------------------------------------------------------------------------------------------------- | --------------------------------------------------------------------------- |
34| `kinetic-type` | punchy line / quote / title, motion-first text | `caption-*` blocks + animation rules |
35| `stat` | single hero number / count-up + ring | `apple-money-count` / `rules/{counting-dynamic-scale, stat-bars-and-fills}` |
36| `charts` | bar / line / pie / race / % from data | `data-chart` block |
37| `logo-reveal` | logo sting / brand lockup (user logo) | `logo-outro` / `rules/svg-path-draw` |
38| `lower-thirds` | name / title bars, callouts, social overlays | `caption-*` + registry overlay blocks |
39| `maps` | geographic motion — highlight regions, connect places, zoom to a location (vector lane, or baked basemap lane) | `us-map` / `world-map` family + `bake-basemap.mjs` |
40 
41**Search-driven categories — search first, then animate by content type** (the RWA path):
42 
43| Returned content | Category | Animation |
44| ---------------- | -------------- | -------------------------------------------------------------- |
45| webpage / link | `webpage` | webpage / UI animation (scroll, reveal, cursor, callouts) |
46| news article | `news` | headline reveal + source card + key-fact callouts |
47| tweet | `tweet` | animated tweet card |
48| image / entity | `asset-fusion` | the asset's geometry _becomes_ the chart (RWA diegetic fusion) |
49 
50Build order: one at a time, coverage-first (rough is fine). `kinetic-type` ported from the prototype; the rest follow.
51 
52## Prerequisites
53 
54macOS Apple Silicon or Linux x64. System tools: `brew install node ffmpeg`. `npx hyperframes doctor` once. macOS GPU render: `export PRODUCER_BROWSER_GPU_MODE=hardware`.
55 
56Optional keys (local fallbacks if unset) — only needed by categories that source/generate assets via media-use:
57 
58| Key | Used for | Fallback |
59| ----------------------------------- | ----------------------------------------------------------- | ------------------------------- |
60| `GEMINI_API_KEY` / `GOOGLE_API_KEY` | image generation (media-use resolve) | skip generate / search-only |
61| (asset_scout / search providers) | `webpage`/`news`/`tweet` + `asset-fusion` real-asset search | category degrades to asset-free |
62 
63## Flow
64 
65### Step 0 — Initialize
66 
67cwd is the agent workspace root; write all artifacts under `PROJECT_DIR = videos/<project-name>/`. `<project-name>`: use the dir the user gave, else a short kebab-case name from the intent (`<subject>-motion`). Not the workspace basename or a timestamp.
68 
69Only when `$PROJECT_DIR/hyperframes.json` is absent:
70 
71```bash
72PROJECT_DIR="${MOTION_GRAPHICS_DIR:-videos/<project-name>}"
73mkdir -p "$(dirname "$PROJECT_DIR")"
74npx hyperframes init "$PROJECT_DIR" --non-interactive --example=blank --skill=motion-graphics
75```
76 
77`init` checks the installed skills against the latest on GitHub and updates the global set if any are out of date.
78 
79**Constraints:** never `hyperframes init` in the workspace root; never nest another `hyperframes/` inside `PROJECT_DIR`; every Bash command (master + subagents) is a `(cd "$PROJECT_DIR" && ...)` subshell — never bare `cd`.
80 
81### Step 1 — Plan (subagent: Director Part 1)
82 
83Dispatch one subagent. prompt = full `agents/director.md` + `## Dispatch context` (`SKILL_DIR` / `PROJECT_DIR` / the user's request / `Schema: <SKILL_DIR>/references/shot-plan-ir.md`). It must:
84 
851. **Decide: does this need a search?** (the first fork)
86 - **No** → pick a **form category** (kinetic-type / stat / charts / logo-reveal / lower-thirds); content is user-supplied; `asset_needs: []`.
87 - **Yes** → emit a **search plan** into `asset_needs[]` (news / web / tweet / image; two-pole queries). The specific **search-driven category** (webpage / news / tweet / asset-fusion) is confirmed by the content type returned in Step 2, and finalized in Step 3.
882. Write a draft `shot-plan.json` (envelope + chosen form category _or_ search intent + `asset_needs` + a one-paragraph shot brief). Schema: `references/shot-plan-ir.md`.
89 
90Validation: `[ -s "$PROJECT_DIR/shot-plan.json" ] && echo ok || echo missing`.
91 
92### Step 2 — Source ◇ (Bash: media-use, conditional)
93 
94If `shot-plan.json.asset_needs` is non-empty, resolve assets (search / generate / fetch → frozen project-local paths + ledger). See `phases/source/guide.md` (wraps `media-use resolve`; the search-driven categories use the news/web/tweet/image search). If `asset_needs` is empty, **skip to Step 3**.
95 
96```bash
97# illustrative — see phases/source/guide.md
98(cd "$PROJECT_DIR" && node <SKILL_DIR>/phases/source/resolve.mjs --plan ./shot-plan.json --out ./assets)
99```
100 
101Degrade gracefully: if a search/provider is unavailable, the category falls back to asset-free (note it in `context.log`).
102 
103### Step 3 — Design (subagent: Director Part 2)
104 
105Dispatch a subagent (prompt = `agents/director.md` Part 2 + dispatch context including the resolved `assets/index.md` if Step 2 ran + `catalog-map.md`). It designs the shot **around the available assets**: pick the catalog block(s) + the `hyperframes-animation` rules/blueprints, the layout, the motion, beats, and (for `asset-fusion`) the `element_positions` + eyedropper palette. Finalizes `shot-plan.json` (`content.block` + `content.customize` + per-category content).
106 
107### Step 4 — Build (subagent: Builder, reuse-first)
108 
109Dispatch a subagent. prompt = full `agents/builder.md` + dispatch context (`shot-plan.json`, `catalog-map.md`, the category's `module.md`, `references/motion-vocabulary.md`, `references/builder-contract.md`). **Reuse-first**: `npx hyperframes add <block>` + customize in place; hand-author only gaps + the asset-fusion affordance. Output `compositions/index.html` honoring the HF contract (paused GSAP timeline on `window.__timelines`, `class="clip"` + stable ids, `tl.seek(0)`, deterministic).
110 
111### Step 5 — Verify (Bash → repair subagent on failure)
112 
113```bash
114(cd "$PROJECT_DIR" && npx hyperframes lint .)
115(cd "$PROJECT_DIR" && npx hyperframes check .)
116(cd "$PROJECT_DIR" && npx hyperframes snapshot --at <proof-times>)
117```
118 
119Choose proof times that show the opening state, signature move, and final hold. Inspect the generated contact or snapshot sheet before continuing. On `lint`, `check`, or snapshot failure, dispatch the repair subagent (`agents/finalize.md`) for one in-place fix pass, then rerun the failed gate. Never change a fixed duration merely to hide a defect.
120 
121### Step 6 — Approve and render (Bash)
122 
123Ask one question: “preview first, or render?” If the user chooses preview, open Studio and return to the same approval gate after revisions:
124 
125```bash
126(cd "$PROJECT_DIR" && npx hyperframes preview)
127```
128 
129Render only after an explicit render answer:
130 
131```bash
132(cd "$PROJECT_DIR" && npx hyperframes render . --skill=motion-graphics -q high -o ./renders/video.mp4)
133# transparent overlay variant: --format webm (or mov)
134```
135 
136Verify the output exists, is non-empty, and has the intended duration. The final handoff names the artifact, actual duration, composition or frame id, proof times, and the inspected contact or snapshot sheet. Flags live in `/hyperframes-cli` → `references/preview-render.md`.
137 
138## Resume table
139 
140| State | Continue from |
141| -------------------------------------------------------- | -------------------------- |
142| no `shot-plan.json` | Step 1 (plan) |
143| `shot-plan.json` has `asset_needs`, no `assets/` | Step 2 (source) |
144| `shot-plan.json` final, no `compositions/index.html` | Step 3/4 (design+build) |
145| `compositions/index.html` exists, proof snapshots absent | Step 5 (verify) |
146| checks and proof snapshots pass, no approved render | Step 6 (approval) |
147| approved render exists | verify output, then report |
148 
149## Design notes (maintainers — execution does not read this)
150 
151- **Asset-first rationale:** sourcing is front-loaded and informs shot design (the RWA flow: analyze → search → review → compose). the search-driven categories (`webpage`/`news`/`tweet`) and `asset-fusion` both lean on media-use search (news/web/tweet/image), which is media-use's documented RWA lineage.
152- **Reuse-first:** the in-ecosystem analog of LLM-generated templates is "compose catalog blocks + `hyperframes-animation` rules". HF's paused GSAP timeline ≙ Remotion's `useCurrentFrame`.
153- **Category module contract:** one `categories/<id>/module.md` (planning + build), sharing `references/motion-vocabulary.md` (+ optional eval). Adding a category = drop the folder + register its classifier line in `agents/director.md` + its row in `catalog-map.md`; the phase pipeline is untouched.
154- **Directory shape:**
155 ```
156 videos/<project-name>/
157 hyperframes.json context.log
158 shot-plan.json # the IR (Director output)
159 assets/ assets/index.md # media-use output (if sourced)
160 compositions/index.html # Builder output
161 renders/video.mp4
162 ```
163- **Registration:** in `hyperframes` router — add the "design-led short motion graphic" intent + Workflow description; carve the motion-graphics triggers out of `/general-video`; add reverse Do-NOT-use edges. See `motion-graphics-genre.md` §5-7.

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heygen-com/hyperframesheygen-com/hyperframes

$ npx -y skills add heygen-com/hyperframes --skill motion-graphics

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Repoheygen-com/hyperframes
TypeSkills
CategoryGenerative Media
ForDesigner
UpdatedJul 2026
License—
First seenJul 26, 2026

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