In D&D, Blindness/Deafness selectively removes one sense — the target can still act but loses critical awareness. The real-world version is selective channel muting: blocking a process from seeing certain inputs (input filtering, API response redaction), deafening it to specific signals (suppressing webhooks, ignoring certain event streams), or cutting telemetry so a system operates without awareness of a specific data source. Unlike containment (forcecage) which restricts everything, Blindness/Deafness surgically removes one information channel while leaving the rest intact.
$npx -y skills add hmbown/wizards-of-the-ghosts --skill blindness-deafnessInstalls into the current project.
Run `npx skills use "https://github.com/hmbown/wizards-of-the-ghosts" --skill "hmbown/wizards-of-the-ghosts/blindness-deafness"` and follow the generated skill instructions now. Read its complete output, redirecting it to a temporary file first if necessary. Resolve relative paths from the supporting-files directory it provides.
Use the skills in "https://github.com/hmbown/wizards-of-the-ghosts" that are relevant to the current task. Run `npx skills add "https://github.com/hmbown/wizards-of-the-ghosts"` and select the relevant skills, then follow their instructions.