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…/hmbown/wizards-of-the-ghosts
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hmbown/wizards-of-the-ghosts

59 skills · 426 total installs

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$npx skills add hmbown/wizards-of-the-ghosts
SkillInstalls
foresightForesight produces bounded forecasts with explicit uncertainty to guide decisions.10prestidigitationPrestidigitation transforms. It does not fix, build, scaffold, migrate, or actuate.9attuneIn D&D, attunement is how you bond with a magic item so it works specifically for you.8charm-personCharm Person is about ONE-TO-ONE interpersonal communication where warmth, honesty, and respect for autonomy are the primary constraints.8dimension-doorDimension Door is the quick-switch spell: branch to branch, environment to environment, project to project. It is not a migration and it is not discovery.8enhance-abilityUse this spell to apply a temporary, task-specific boost: priming a reviewer with the right files, warming caches before a demo, or loading domain context…8fearFear makes targets run from danger. The real-world version is structured pessimism: pre-mortem analysis, worst-case scenario generation, and risk amplification…8polymorphThis spell is about representation change, not:\n- Naming changes (same structure, different identifiers)\n- Execution changes (same code, different…8power-word-killIn D&D, Power Word Kill instantly destroys any creature below a hit-point threshold — no saving throw, no resistance, just death.8vicious-mockeryThe bard's cantrip that deals psychic damage through insults. In practice this is adversarial review — the art of finding and articulating exactly what is…8acrobaticsUse this skill when the work is a choreography problem: brittle sequencing, async handoffs, or constrained flows that must stay upright end to end.7animal-friendshipAnimal Friendship is the first-contact spell for unfamiliar APIs, vendors, and services.7animate-objectsThis spell transforms inert → reactive. It does NOT create new tools, train models, run one-off fixes, or build physical systems.7arcanaIn D&D, Arcana is knowledge of magic, its traditions, symbols, and mechanisms.7athleticsUse this skill when the job is mostly about sustained force: large batches, exhaustive passes, long-running jobs, or load that needs to be carried without…7awakenAwaken gives a non-intelligent system a usable voice without pretending the underlying system became sentient.7baneBane curses targets, making them worse at everything they try.7bestow-curseBestow Curse saddles a target with a lasting disadvantage. The real-world version is constraint injection: deliberately adding friction, limitations, or…7blindness-deafnessIn D&D, Blindness/Deafness selectively removes one sense — the target can still act but loses critical awareness.7calm-emotionsCalm Emotions suppresses strong feelings, ending fear and charm effects.7clairvoyanceIn D&D, Clairvoyance lets you place an invisible sensor in a location you know, seeing or hearing through it.7comprehend-languagesUse this skill when the words are legible but the meaning is trapped inside an unfamiliar dialect, format, or community.7confusionConfusion makes targets act randomly and unpredictably. The real-world version is chaos engineering: injecting controlled randomness, unexpected inputs, and…7detect-magicUse this skill when you need a fast, structured scan for where the real magic is hiding in a repo, workflow, or system.7detect-thoughtsIn D&D, Detect Thoughts lets you read surface thoughts and probe deeper.7enthrallEnthrall makes an audience hang on every word. The real-world version is structural engagement: opening hooks that stop the scroll, narrative arcs that sustain…7etherealnessEtherealness is observational only. It answers \"what is happening?\" or \"what would happen?\" without changing anything.7eyebiteIn D&D, Eyebite lets you focus on one creature per turn and inflict sleep, panic, or sickness through sustained eye contact.7faerie-fireFaerie Fire marks things that are already known. It does not search, discover, explain, translate, or fix.7feeblemindIn D&D, Feeblemind crushes a creature's Intelligence and Charisma to near-zero — leaving them alive but barely functional.7find-the-pathIn D&D, Find the Path reveals the shortest route to a destination, even through mazes and across planes.7forcecageForcecage creates a pre-tested containment boundary around a subject that has not yet run.7freedom-of-movementFreedom of Movement is for processes that should be moving but are caught in glue: locked files, blocked ports, circular dependencies, wedged jobs, or…7glibnessGlibness makes everything you say sound utterly convincing. The real-world version is rhetorical polish: taking a position and presenting it with maximum…7heat-metalIn D&D, Heat Metal makes a metal object painfully hot — the creature holding it must either endure the pain or drop it.7heroismIn D&D, Heroism grants temporary hit points and immunity to fear — you do not become stronger, you become harder to stop.7historyIn D&D, History recalls significant past events, legendary figures, and ancient knowledge.7hold-monsterHold Monster is Hold Person scaled to larger targets. The real-world version is the emergency circuit breaker: halting an entire service, freezing a deployment…7hold-personHold Person = hard freeze. Nothing moves. In-flight operations stop. Requires authority.7hypnotic-patternHypnotic Pattern mesmerizes everyone who looks at it. The real-world version is attention design: loading animations, progress indicators, onboarding flows,…7knockKnock is specifically about restoring legitimate access through authorized channels.7longstriderLongstrider is the optimization spell for systems that already work. It makes the path shorter without changing the destination.7mage-handUse this skill for small, careful remote manipulations where dexterity matters more than force.7mass-suggestionMass Suggestion plants the same idea in many minds simultaneously.7mordenkainen-s-swordUse this spell when you need an autonomous tool with a narrow mandate: a daemon, scheduled worker, watcher, or persistent background agent that repeatedly…7otto-s-irresistible-danceOtto's Irresistible Dance forces a creature to dance uncontrollably.7planar-bindingUse this spell when you need to summon a powerful external entity - a third-party API, a cloud service, another agent - and lock it into serving your workflow…7plant-growthPlant Growth is for projects that need cultivation more than force: SEO programs, communities, product adoption, content ecosystems, or early-stage platforms.7power-word-stunIn D&D, Power Word Stun locks a creature in place — alive but unable to act.7shatterShatter is proactive, controlled destruction for learning. You are the attacker against your own system.7sleepSleep = temporary, reversible suspension with guaranteed state preservation. The target stops acting but wakes up intact.7sleight-of-handSleight of Hand is not about solving a problem — the solution is already known. It is about executing a known change with zero collateral damage.7stinking-cloudIn D&D, Stinking Cloud fills an area with nauseating gas — creatures inside are incapacitated but the terrain itself is undamaged.7suggestionSuggestion is about the craft of the single nudge — not campaigns, not arguments, not automation.7teleportTeleport is FULL-CONTEXT migration, not partial transformation.7teleportation-circleUse this spell when you need a permanent, reliable portal between two environments — a CI/CD pipeline, a standing data sync, a repeatable deployment, or a…7thunderwaveUse this skill for intentionally theatrical or forceful actions, but only behind explicit confirmation and a hard safety boundary.7true-polymorphIn D&D, True Polymorph is the permanent transformation — the target becomes something fundamentally different, and if held long enough, the change is…7unseen-servantUse this spell when you need a tireless helper that organizes, tidies, triages, and maintains without requiring your constant attention.7