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skills-for-humanity
human-avatar/skills-for-humanity
60 skills
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Skill
Installs
s4h-aesthetic
Entry point for the aesthetic toolkit. Routes to the right aesthetic skill based on your situation. Use when you say 'aesthetic', 'check the design', 'does this feel right', 'is this elegant', 'is thi
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s4h-aesthetic-coherence-check
Tests whether the parts of something form a unified whole — finding the jarring inconsistencies that accumulate when different contributors work without a shared vision. TRIGGERS: 'coherence check', '
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s4h-aesthetic-elegance-testing
Tests whether a solution is more complex than it needs to be — distinguishing necessary complexity from accidental complexity that accreted over time. TRIGGERS: 'elegance test', 'is this too complex',
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s4h-aesthetic-pattern-detection
Identifies the underlying formal pattern at work — because most successful designs, arguments, and solutions share deep structural patterns, and naming the pattern unlocks the playbook. TRIGGERS: 'wha
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s4h-aesthetic-simplicity-analysis
Finds the simpler version while preserving what matters — not arbitrary reduction, but finding the core and discarding what is not it. TRIGGERS: 'find the simple version', 'simplify this', 'what's the
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s4h-analogy
Entry point for the analogy toolkit. Routes to the right analogy skill based on your situation. Use when you say 'analogy', 'is this like that', 'find a comparison', 'import a solution from elsewhere'
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s4h-analogy-boundary-testing
Finds where an analogy breaks down before it's relied upon. Analogies fail silently — the damage happens when decisions are made on a mapping that doesn't hold in the relevant dimension. Triggers: 'st
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s4h-analogy-domain-transfer
Imports solutions from unrelated domains by finding structural similarities between your problem and solved problems elsewhere. Triggers: 'cross-domain analogy', 'what solves this elsewhere', 'find a
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s4h-analogy-perspective-shifting
Approaches a problem from completely different fields to break the assumption blindness that comes from domain expertise. Triggers: 'fresh eyes', 'outside perspective', 'what would a [different expert
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s4h-analogy-structure-mapping
Identifies the deep structural correspondence between two situations — genuine isomorphism vs superficial similarity. Triggers: 'does this analogy hold', 'map the structure', 'is this really like that
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s4h-cognition
Entry point for the cognition toolkit. Routes to the right cognition skill based on your situation. Use when you say 'cognition', 'how am I thinking about this', 'why can't I focus', 'what mental mode
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s4h-cognition-attention
Maps the attention economy of a mind or situation — what captures it, what depletes it, and how to protect it. Use when asked 'why can't I focus', 'attention keeps getting pulled away', 'how do I prot
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s4h-cognition-cognitive-load
Manages the limits of working memory — chunking, offloading, and reducing unnecessary complexity to free capacity for what matters. Use when asked 'this is too complex to hold in my head', 'I keep los
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s4h-cognition-mental-models
Surfaces and audits the internal representations that drive perception and decision-making. Use when asked 'what assumptions am I making', 'why do I keep seeing this the same way', 'what model is driv
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s4h-cognition-metacognition
Applies thinking-about-thinking as a practical tool — monitoring comprehension, calibrating confidence, and knowing what you do not know. Use when asked 'how confident should I be about this', 'am I a
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s4h-communication
Entry point for the communication toolkit. Routes to the right communication skill based on your situation. Use when you say 'communication', 'how do I say this', 'will this land', 'which channel', 'w
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s4h-communication-audience-modeling
Maps what the audience currently believes, actually cares about, and fears before communicating — because communication fails at the receiver, not the sender. Triggers: 'model the audience', 'audience
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s4h-communication-clarity-audit
Audits a communication for places where the message will be lost, misread, or misunderstood — before it's sent. Triggers: 'clarity audit', 'will this be understood', 'check my message', 'edit for clar
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s4h-communication-medium-selection
Matches the message to the right channel and format — the same content in the wrong medium loses most of its effect. Triggers: 'which channel', 'email vs meeting', 'should this be async or sync', 'med
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s4h-communication-objection-mapping
Maps likely objections before delivering a proposal — objections that are anticipated feel addressed; objections that land as surprises derail. Triggers: 'anticipate objections', 'what will they push
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s4h-constraint
Entry point for the constraint toolkit. Routes to the right constraint skill based on your situation. Use when you say 'constraint', 'given this limit', 'we can't do X', 'is this really fixed', 'use t
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s4h-constraint-hardness-testing
Tests whether a stated constraint is real — distinguishing genuine limits from assumptions, habits, or politics dressed as facts. Triggers: 'is this really a constraint', 'challenge the assumption', '
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s4h-constraint-rule-inversion
Flips a constraint into a creative driver — uses the limit as the generative force rather than working around it. Triggers: 'invert the constraint', 'use the limitation', 'constraint as feature', 'wha
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s4h-constraint-scope-reduction
Finds the minimum that satisfies the actual requirement — stripping everything wanted but not needed. Triggers: 'minimum viable', 'what's the minimum', 'strip this back', 'what do we actually need', '
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s4h-constraint-workaround-mapping
Finds paths around a fixed constraint without removing it — routing around a hard limit to reach the same goal. Triggers: 'work around this', 'given this constraint', 'path around the blocker', 'how d
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s4h-creativity
Entry point for the creativity toolkit. Routes to the right creative thinking technique based on your situation. Use when you say 'creativity', 'think creatively', 'I need fresh ideas', 'help me think
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s4h-creativity-alternatives
Apply Edward de Bono's APC (Alternatives, Possibilities, Choices) tool to deliberately generate options before evaluating any of them. Use when the user is about to make a decision, wants more options
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s4h-creativity-assumption-excavator
Surface and challenge the hidden assumptions in any problem, plan, or framing. Use when the user feels stuck despite trying multiple approaches, a problem seems intractable, a plan keeps failing for u
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s4h-creativity-brainstorm
Run an orchestrated multi-method creative thinking sprint on a challenge. Use when the user wants to make real progress on a hard problem, says 'I need to think through this properly', wants a thoroug
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s4h-creativity-concept-fan
Apply Edward de Bono's Concept Fan to expand the solution space before committing to an approach. Use when the user has a goal or problem and wants to see the full range of ways to achieve it, feels l
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s4h-creativity-consider-factors
Apply Edward de Bono's CAF (Consider All Factors) tool to map every relevant factor before making a decision or taking action. Use when the user is about to decide something important, wants to make s
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s4h-creativity-lateral-thinking
Apply Edward de Bono's lateral thinking to escape dominant patterns and generate genuinely new directions. Use when the user is stuck on a problem, wants alternatives to their current approach, says '
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s4h-creativity-other-perspectives
Apply Edward de Bono's OPS (Other People's Shoes) tool to genuinely think from other perspectives. Use when the user needs to understand how others will respond to a decision, wants to anticipate obje
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s4h-creativity-plus-minus-interesting
Apply Edward de Bono's Plus/Minus/Interesting (PMI) tool for balanced evaluation of any idea, proposal, plan, or decision. Use when the user wants to evaluate something fairly, is tempted to immediate
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s4h-creativity-provocation
Apply Edward de Bono's Provocation Operation (Po) to use deliberately absurd or impossible statements as springboards to new ideas. Use when the user wants to break out of conventional thinking, says
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s4h-creativity-random-entry
Apply Edward de Bono's Random Entry technique — use an unrelated word, object, or image as a creative springboard to break out of cognitive ruts. Use when the user is stuck, wants unexpected inspirati
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s4h-creativity-six-hats
Apply Edward de Bono's Six Thinking Hats for structured parallel thinking. Use when the user wants to think through a decision, plan, or idea from multiple angles; wants to avoid groupthink or one-dim
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s4h-creativity-water-logic
Apply Edward de Bono's water logic for flow-based, non-judgmental exploration. Use when the user is in early-stage exploration and premature categorization is killing promising directions, wants to fo
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s4h-decision
Entry point for the decision toolkit. Routes to the right decision skill based on your situation. Use when you say 'decision', 'help me decide', 'should I', 'which option', 'what are my choices', 'wha
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s4h-decision-criteria-weighting
Runs a weighted multi-criteria analysis — making explicit what matters, how much, and how each option performs against it. Triggers: 'weighted decision matrix', 'multi-criteria analysis', 'help me cho
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s4h-decision-option-mapping
Ensures all real options are visible before choosing — countering the false dichotomy that limits consideration to the first two options that came to mind. Triggers: 'what are all the options', 'false
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s4h-decision-premortem-analysis
Imagines the decision has been made and failed — then diagnoses why. Breaks the commitment bias that prevents honest risk assessment after a direction is chosen. Triggers: 'pre-mortem', 'imagine this
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s4h-decision-reversibility-analysis
Categorises a decision by reversibility and applies the appropriate level of process rigour. Triggers: 'is this reversible', 'how much should I think about this', 'one-way door', 'two-way door', 'deci
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s4h-design
Entry point for the design thinking toolkit. Routes to the right design skill based on your situation. Use when you say 'design', 'user needs', 'what do people actually want', 'design constraints', 'p
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s4h-design-constraints
Uses constraints productively — maps hard limits, soft preferences, and how the tightest constraints define the solution space. Triggers: 'what are the design constraints', 'map the constraints', 'wha
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s4h-design-iteration
Structures the feedback loop between making and learning — prototyping, testing, and convergence toward fit. Triggers: 'prototype and test', 'iterate on the design', 'how do we test this', 'get feedba
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s4h-design-simplicity
Applies the design principle of removing rather than adding — finding the form that does exactly what is needed, nothing more. Triggers: 'simplify this', 'remove what's unnecessary', 'it's too complic
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s4h-design-user-needs
Distinguishes real needs from stated wants — uses jobs-to-be-done and latent need mapping to find what actually matters. Triggers: 'what do users actually need', 'jobs to be done', 'understand the use
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s4h-ecology
Entry point for the ecology thinking toolkit. Routes to the right ecology skill based on your situation. Use when you say 'ecology', 'carrying capacity', 'keystone', 'interdependence', 'succession', '
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s4h-ecology-carrying-capacity
Applies carrying capacity thinking to any system with limits — maps the ceiling, overshoot risk, and what happens when it is crossed. Use when asked about 'capacity limits', 'how much can this system
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s4h-ecology-interdependence
Maps dependency webs and the cascading effects of removing or changing a node in the web. Use when asked 'who depends on whom', 'what cascades if we change X', 'downstream effects', 'what holds this t
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s4h-ecology-keystone-species
Identifies the entities with disproportionate structural importance — whose removal would collapse the system. Use when asked 'who is critical here', 'what holds this together', 'single points of fail
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s4h-ecology-succession
Applies ecological succession to understand how systems evolve through stages — pioneer, consolidation, climax, and disturbance. Use when asked 'what stage are we at', 'where are we in the cycle', 'wh
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s4h-economics
Entry point for the economics toolkit. Routes to the right economics skill based on your situation. Use when you say 'economics', 'what's the incentive here', 'what am I giving up', 'who pays for this
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s4h-economics-coordination
Diagnoses collective action failures, public goods problems, and why individually rational behaviour produces collective irrationality. Triggers: 'collective action problem', 'tragedy of the commons',
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s4h-economics-externalities
Identifies costs and benefits not borne by the decision-maker — and how to internalise them. Triggers: 'externality', 'who else is affected', 'costs falling on others', 'side effects', 'spillover', 't
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s4h-economics-incentive-mapping
Maps who benefits, who pays, and what behaviours the incentive structure actually produces. Triggers: 'what's the incentive here', 'why do people keep doing this', 'incentives are misaligned', 'who be
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s4h-economics-margin
Applies marginal thinking: the relevant decision is the next unit, not the average or the sunk cost. Triggers: 'should we do more of this', 'should we expand', 'should we cut', 'marginal cost', 'sunk
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s4h-economics-opportunity-cost
Maps the true cost of a choice by making explicit what is foregone. Triggers: 'opportunity cost', 'what am I giving up', 'what else could I do with this', 'hidden cost', 'what's the real cost of this'
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s4h-emotional-motivation-mapping
Maps what genuinely drives different people — beyond stated reasons and job descriptions. Use when incentives seem misaligned or individual behaviour is hard to predict. TRIGGERS: 'what motivates them
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