Unity Editor AI agent context and routing skill for ArtClaw Bridge. Use when AI needs to: (1) understand how to operate Unity Editor via ArtClaw MCP, (2) determine which Unity sub-skill to load for a task, (3) get project and environment context (Unity version, project path, connection status), (4) understand the run_unity_python execution model and C# code format. NOT for: direct Unity operations — load the specific skill (unity-scene-ops, unity-gameobject-ops, unity-asset-ops, unity-component-ops, unity-editor-control) for actual operations.
$npx -y skills add ivanyangyangxi/artclaw_bridge --skill artclaw-unity-contextInstalls into the current project.
Run `npx skills use "https://github.com/ivanyangyangxi/artclaw_bridge" --skill "ivanyangyangxi/artclaw_bridge/artclaw-unity-context"` and follow the generated skill instructions now. Read its complete output, redirecting it to a temporary file first if necessary. Resolve relative paths from the supporting-files directory it provides.
Use the skills in "https://github.com/ivanyangyangxi/artclaw_bridge" that are relevant to the current task. Run `npx skills add "https://github.com/ivanyangyangxi/artclaw_bridge"` and select the relevant skills, then follow their instructions.