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ivanyangyangxi/artclaw_bridge

59 skills

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$npx skills add ivanyangyangxi/artclaw_bridge
SkillInstalls
artclaw-knowledgeSearch ArtClaw local knowledge base for UE/Maya/Max API docs, code examples, naming conventions, and best practices.—artclaw-memoryManage ArtClaw's memory system: store/get/search/list/delete user preferences, operation history, project conventions, and user habits.—artclaw-skill-manageManage ArtClaw skills: list, execute, install, uninstall, update, publish, rename, and create new skills.—artclaw-unity-contextUnity Editor AI agent context and routing skill for ArtClaw Bridge.—blender-context查询 Blender 编辑器上下文:当前选择、场景信息、文件名、视口相机状态、集合结构。 Use when AI needs to: (1) get selected objects, (2) get scene overview, (3) check current file, (4) inspect…—blender-material-opsBlender 材质创建与节点操作指南。包含 PBR 材质创建、节点连接、中文版兼容等最佳实践。 Use when AI needs to: (1) create or edit Blender materials, (2) set up Principled BSDF node trees, (3) connect…—blender-operation-rulesBlender 操作通用规则和最佳实践。所有涉及 Blender 场景修改的操作都必须遵守。 AI 在执行任何 Blender 场景操作任务前应先读取此 Skill。 包含:坐标系、Undo 管理、预注入变量、Blender 5.x API 变化、上下文覆盖等强制规则。 Use when AI needs to:…—blender-viewport-capture捕获 Blender 视口截图用于 AI 分析。支持 OpenGL 渲染截图和渲染预览截图。 Use when AI needs to: (1) take a screenshot of the current viewport, (2) analyze scene composition visually, (3)…—comfyui-civitaiComfyUI CivitAI 集成:搜索、下载 CivitAI 上的模型。 Use when AI needs to: (1) search models on CivitAI, (2) download models from CivitAI, (3) browse popular models.—comfyui-context查询 ComfyUI 上下文:系统信息、模型列表、队列状态、节点类型、工作流历史。 Use when AI needs to: (1) get system info, (2) list available models, (3) check queue status, (4) query node types…—comfyui-controlnetComfyUI ControlNet 工作流:Canny、OpenPose、Depth、Lineart 等控制生成。 Use when AI needs to: (1) control image generation with reference image, (2) use ControlNet…—comfyui-hires-fixComfyUI 高清修复工作流:低分辨率生成 → 放大 → 重采样。 支持多种放大算法和重采样策略。 Use when AI needs to: (1) upscale generated images, (2) perform high-resolution fix, (3) enhance image…—comfyui-img2imgComfyUI 图生图工作流构建与执行。 Use when AI needs to: (1) generate image from another image, (2) perform image-to-image transformation, (3) apply style transfer or…—comfyui-inpaintingComfyUI 局部重绘(Inpainting):修改图像的特定区域。 Use when AI needs to: (1) modify part of an image, (2) remove or add objects, (3) change clothing or background.—comfyui-model-managerComfyUI 模型管理:查询、下载、删除、搜索模型。 支持 Checkpoints, LoRA, VAE, ControlNet 等所有模型类型。 Use when AI needs to: (1) list available models, (2) download models from CivitAI or…—comfyui-node-installerComfyUI 缺失自定义节点自动检测与安装。 Use when AI needs to: (1) install missing custom nodes for a workflow, (2) check if required nodes are available, (3) search and…—comfyui-operation-rulesComfyUI 操作通用规则。所有 ComfyUI 操作前必读。 Use when AI needs to: (1) perform any ComfyUI operation, (2) check post-operation best practices, (3) understand ComfyUI API…—comfyui-txt2imgComfyUI 文生图标准工作流。checkpoint + CLIP + KSampler + VAEDecode + SaveImage。 Use when AI needs to: (1) generate images from text prompts, (2) tune sampling…—comfyui-workflow-builderComfyUI Workflow 动态构建指南。节点类型、连接语法、常用管线模板。 Use when AI needs to: (1) build workflow JSON dynamically, (2) understand node connections, (3) use txt2img/img2img…—comfyui-workflow-managerComfyUI Workflow 模板库管理:发现、使用、管理、发布 Workflow 模板。 支持官方模板、社区模板、个人模板三级体系。 Use when AI needs to: (1) find and use workflow templates, (2) manage personal workflow…—comfyui-workflow-repairComfyUI Workflow 自动诊断与修复。检测缺失节点、参数错误、连接问题, 并提供自动修复方案或手动修复指导。 Use when AI needs to: (1) fix a broken workflow, (2) migrate workflow to new ComfyUI version, (3)…—comfyui-workflow-validator验证 ComfyUI Workflow 的节点是否可用。 在提交 workflow 前检查所有节点类型是否存在。 Use when AI needs to: (1) validate workflow before submission, (2) check if nodes are available, (3)…—houdini-context查询 Houdini 编辑器上下文:选中节点、场景信息、节点网络结构。 Use when AI needs to: (1) get selected nodes, (2) get scene overview, (3) check current hip file, (4) inspect node…—houdini-node-opsHoudini 节点创建、连接、参数设置的操作指南。 Use when AI needs to: (1) create nodes, (2) connect nodes, (3) set node parameters, (4) build node networks.—houdini-operation-rulesHoudini 操作通用规则和最佳实践。所有涉及 Houdini 场景修改的操作都必须遵守。 AI 在执行任何 Houdini 场景操作任务前应先读取此 Skill。 包含:坐标系、Undo 包装、节点操作基础、Cook 机制、上下文规则等强制规则。 Use when AI needs to: (1) perform…—houdini-simulationHoudini 仿真工作流指南:Pyro/RBD/FLIP/Vellum 的标准搭建流程。 Use when AI needs to: (1) set up simulations, (2) configure DOPs, (3) build Pyro/RBD/FLIP/Vellum setups.—max-operation-rules3ds Max 操作通用规则和最佳实践。所有涉及 Max 场景修改的操作都必须遵守。 AI 在执行任何 3ds Max 场景操作任务前应先读取此 Skill。 包含:坐标系、撤销管理、脚本输出等强制规则。 Use when AI needs to: (1) perform any 3ds Max scene…—maya-operation-rulesMaya 操作通用规则和最佳实践。所有涉及 Maya 场景修改的操作都必须遵守。 AI 在执行任何 Maya 场景操作任务前应先读取此 Skill。 包含:坐标系、撤销块、脚本输出、中文版路径等强制规则。 Use when AI needs to: (1) perform any Maya scene…—scene-vision-analyzerAnalyze game scene concept art / screenshots into structured JSON for 3D reconstruction.—sd-context查询 SD 编辑器上下文:包信息、图列表、节点结构、参数详情。 Use when AI needs to: (1) get package info, (2) list graphs, (3) inspect node network, (4) check node parameters.—sd-fxmapSD FX-Map 节点使用指南。FX-Map 是 SD 中最强大的图案生成节点, 能实现所有基于网格的重复/散布/迭代图案。tile_generator/splatter/cells 等核心库节点 都是 FX-Map 的封装。包含:节点类型、迭代逻辑、函数图参数化、常用图案模式。 Use when AI needs…—sd-generatorsSD 纹理/图案生成器库节点深度分析。覆盖 21 个核心生成器的内部引擎、参数、适用场景。 分为三类:图案生成器(tile_generator/splatter等)、噪波生成器(perlin/cells/voronoi等)、 特征纹理生成器(moisture_noise/wood_fibers等)。 Use when…—sd-learned-recipes从 SD 内置 30 个 PBR 材质逆向分析的材质配方库。包含 7 个类别配方 + 3 个通用功能配方, 涵盖混凝土/金属/瓷砖/砖墙/布料/木材/有机物的节点图结构、管线设计和制作逻辑。 Use when AI needs to: (1) choose appropriate nodes for a…—sd-node-capture捕获 SD 节点输出纹理用于 AI 视觉分析。支持按节点 ID、按输出通道批量截图。 Use when AI needs to: (1) see what a node's output looks like, (2) capture all PBR outputs for quality review, (3)…—sd-node-catalogSD 节点选型目录 + 动态查询。包含库节点的 sbs 文件名、输出端口、用途分类, 供 AI 选择合适的纹理源。详细参数和端口通过动态查询获取(永远准确)。 Use when AI needs to: (1) find the correct sbs filename for a library node, (2)…—sd-node-opsSD 节点创建、连接、参数设置指南。包含原子节点和库节点的正确使用方式。 Use when AI needs to: (1) create nodes, (2) connect nodes, (3) set parameters, (4) build material graphs.—sd-operation-rulesSubstance Designer 操作通用规则。所有 SD 图操作前必读。 Use when AI needs to: (1) perform any SD graph modification, (2) check post-operation best practices, (3) understand SD…—sd-pixel-processorSD Pixel Processor 节点使用指南。Pixel Processor 是 SD 中最强大的像素级计算节点, 可执行任意数学运算。包含:API 创建流程、函数节点完整参考、常用着色器模式。 Use when AI needs to: (1) create custom per-pixel effects,…—sp-bake-exportSP 烘焙与导出工作流:烘焙贴图、配置导出预设、批量导出。 Use when AI needs to: (1) bake texture maps, (2) export textures, (3) configure export settings.—sp-context查询 SP 项目上下文:项目信息、纹理集、层结构、通道列表。 Use when AI needs to: (1) get project info, (2) list texture sets, (3) inspect layer stack, (4) check channels.—sp-layer-opsSP 层操作指南:创建、删除、移动、复制层,设置混合模式和透明度。 Use when AI needs to: (1) add/delete layers, (2) move/duplicate layers, (3) set blend mode/opacity, (4) manage masks.—sp-operation-rulesSubstance Painter 操作通用规则和最佳实践。所有涉及 SP 场景修改的操作都必须遵守。 AI 在执行任何 Substance Painter 操作任务前应先读取此 Skill。 包含:API 模块、项目状态检查、无 Undo 注意事项、层操作核心、纹理集、导出烘焙等规则。 Use when AI…—ue5-architectureUE5.6/UE5.7 architecture planning and module boundary design for Unreal projects.—ue5-auto-assistantUE5.6/UE5.7 automatic assistant entry for beginners. Use when users ask Unreal questions without naming a specific skill.—ue5-cpp-gameplayUE5.6/UE5.7 gameplay C++ implementation for Actors, Components, DataAssets, and gameplay logic.—ue5-debug-validationUE5.6/UE5.7 debugging and validation workflow for logs, asset checks, and regression triage.—ue5-module-routerRoute UE5.6/UE5.7 questions to the most precise skill using module names, aliases, intent keywords, and layer context.—ue5-pcg-buildingUE5.6/UE5.7 PCG building generation workflow for modular buildings, blockouts, facade rules, and runtime generation.—ue5-performance-packagingUE5.6/UE5.7 performance and packaging readiness workflow. Use when requests involve PIE performance checks, runtime stat review, pre-package validation, build…—ue5-save-load-replicationUE5.6/UE5.7 save/load and multiplayer replication workflow for gameplay systems.—ue5-ui-umg-slateUE5.6/UE5.7 UI development workflow using UMG and Slate integration.—ue5-world-interactionUE5.6/UE5.7 world interaction systems for pickups, spawners, overlap/trace checks, and visual feedback.—ue57_generate_material_documentationRead a master material's blueprint, extract all parameters (scalar, vector, texture, static switch), and generate a comprehensive Markdown documentation file.—ue57_viewport_captureCapture UE viewport screenshots (color, depth, normal buffers) and build AI analysis context.—unity-asset-opsUnity Editor asset management via run_unity_python: import, find, create, move, and delete assets.—unity-component-opsUnity Editor component management: add, remove, get, and modify components on GameObjects via run_unity_python.—unity-editor-controlUnity Editor state control via run_unity_python: undo/redo, play mode, build, console, menu execution, and editor preferences.—unity-gameobject-opsUnity Editor GameObject creation, deletion, transform, and hierarchy operations via run_unity_python.—unity-scene-opsUnity Editor scene operations via run_unity_python MCP tool. Use when AI needs to: (1) get scene info or hierarchy, (2) open/save/create scenes, (3) find…—