Unity Editor state control via run_unity_python: undo/redo, play mode, build, console, menu execution, and editor preferences. Use when AI needs to: (1) undo or redo editor operations, (2) enter/exit Play Mode, (3) trigger builds (Build Player), (4) read Unity console logs, (5) execute editor menu items, (6) refresh the project, (7) get editor/project preferences, (8) open editor windows or inspector. NOT for: scene operations (use unity-scene-ops), asset management (use unity-asset-ops).
$npx -y skills add ivanyangyangxi/artclaw_bridge --skill unity-editor-controlInstalls into the current project.
Run `npx skills use "https://github.com/ivanyangyangxi/artclaw_bridge" --skill "ivanyangyangxi/artclaw_bridge/unity-editor-control"` and follow the generated skill instructions now. Read its complete output, redirecting it to a temporary file first if necessary. Resolve relative paths from the supporting-files directory it provides.
Use the skills in "https://github.com/ivanyangyangxi/artclaw_bridge" that are relevant to the current task. Run `npx skills add "https://github.com/ivanyangyangxi/artclaw_bridge"` and select the relevant skills, then follow their instructions.