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…/artclaw_bridge/unity-editor-control
home/skills/ivanyangyangxi/artclaw_bridge/unity-editor-control
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unity-editor-control

byivanyangyangxi· 59 skills

Stars

34

Forks

6

Category

DevOps & CI/CD

View on GitHub

TL;DR

Unity Editor state control via run_unity_python: undo/redo, play mode, build, console, menu execution, and editor preferences. Use when AI needs to: (1) undo or redo editor operations, (2) enter/exit Play Mode, (3) trigger builds (Build Player), (4) read Unity console logs, (5) execute editor menu items, (6) refresh the project, (7) get editor/project preferences, (8) open editor windows or inspector. NOT for: scene operations (use unity-scene-ops), asset management (use unity-asset-ops).

How to install unity-editor-control?

ivanyangyangxi/artclaw_bridge/unity-editor-control
$npx -y skills add ivanyangyangxi/artclaw_bridge --skill unity-editor-control

Installs into the current project.

›Prefer a prompt? Paste this to your agent

Use this skill

Run `npx skills use "https://github.com/ivanyangyangxi/artclaw_bridge" --skill "ivanyangyangxi/artclaw_bridge/unity-editor-control"` and follow the generated skill instructions now. Read its complete output, redirecting it to a temporary file first if necessary. Resolve relative paths from the supporting-files directory it provides.

Use the whole pack

Use the skills in "https://github.com/ivanyangyangxi/artclaw_bridge" that are relevant to the current task. Run `npx skills add "https://github.com/ivanyangyangxi/artclaw_bridge"` and select the relevant skills, then follow their instructions.

Preview

ivanyangyangxi/artclaw_bridgeivanyangyangxi/artclaw_bridge

$ npx -y skills add ivanyangyangxi/artclaw_bridge --skill unity-editor-control

▸ installing to .claude/skills…

✓ unity-editor-control ready

Repoivanyangyangxi/artclaw_bridge
TypeSkills
CategoryDevOps & CI/CD
ForDeveloperOps
UpdatedMay 2026
License—
First seenJul 27, 2026

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