UE5.6/UE5.7 gameplay C++ implementation for Actors, Components, DataAssets, and gameplay logic. Use when requests ask to write .h/.cpp pairs, expose UPROPERTY/UFUNCTION to Blueprint, use GameplayTags, or build reusable component-based systems.
$npx -y skills add ivanyangyangxi/artclaw_bridge --skill ue5-cpp-gameplayInstalls into the current project.
Run `npx skills use "https://github.com/ivanyangyangxi/artclaw_bridge" --skill "ivanyangyangxi/artclaw_bridge/ue5-cpp-gameplay"` and follow the generated skill instructions now. Read its complete output, redirecting it to a temporary file first if necessary. Resolve relative paths from the supporting-files directory it provides.
Use the skills in "https://github.com/ivanyangyangxi/artclaw_bridge" that are relevant to the current task. Run `npx skills add "https://github.com/ivanyangyangxi/artclaw_bridge"` and select the relevant skills, then follow their instructions.