Unity Editor asset management via run_unity_python: import, find, create, move, and delete assets. Use when AI needs to: (1) search assets by type or name (AssetDatabase.FindAssets), (2) import external files, (3) instantiate prefabs in scene, (4) create prefabs from GameObjects, (5) create materials and assign shaders, (6) move/rename/delete assets, (7) refresh AssetDatabase, (8) get asset info (path, GUID, type). NOT for: modifying component properties (use unity-component-ops), scene hierarchy (use unity-gameobject-ops).
$npx -y skills add ivanyangyangxi/artclaw_bridge --skill unity-asset-opsInstalls into the current project.
Run `npx skills use "https://github.com/ivanyangyangxi/artclaw_bridge" --skill "ivanyangyangxi/artclaw_bridge/unity-asset-ops"` and follow the generated skill instructions now. Read its complete output, redirecting it to a temporary file first if necessary. Resolve relative paths from the supporting-files directory it provides.
Use the skills in "https://github.com/ivanyangyangxi/artclaw_bridge" that are relevant to the current task. Run `npx skills add "https://github.com/ivanyangyangxi/artclaw_bridge"` and select the relevant skills, then follow their instructions.