Edit skeleton bone transforms/hierarchy, retargeting modes, curve metadata, blend profiles, bone constraints, and learn constraints from animations (VibeUE SkeletonService). Socket CRUD, bone enumeration, physics-asset, and material/LOD inspection are owned by the engine SkeletalMeshTools. Use when the user asks to add/transform bones, set retargeting, manage blend profiles or curves, or set bone constraints. For animation bone edits, also load animation-editing.
$npx -y skills add kevinpbuckley/vibeue --skill skeletonInstalls into the current project.
Run `npx skills use "https://github.com/kevinpbuckley/vibeue" --skill "kevinpbuckley/vibeue/skeleton"` and follow the generated skill instructions now. Read its complete output, redirecting it to a temporary file first if necessary. Resolve relative paths from the supporting-files directory it provides.
Use the skills in "https://github.com/kevinpbuckley/vibeue" that are relevant to the current task. Run `npx skills add "https://github.com/kevinpbuckley/vibeue"` and select the relevant skills, then follow their instructions.