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kevinpbuckley/vibeue

35 skills

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$npx skills add kevinpbuckley/vibeue
SkillInstalls
animation-blueprintanimation-editinganimation-montageanimsequenceasset-managementblueprint-graphsblueprintsengine-settingsenhanced-inputenum-structfabfoliageframe-rategameplay-tagslandscapelandscape-auto-materiallandscape-materialslevel-actorsmap-blockoutmaterialsmetasoundsniagara-emittersniagara-systemsRapid-iteration parameter tuning, diagnostics, and Custom-HLSL scratch-pad authoring for Niagara systems (VibeUE NiagaraService + NiagaraScratchPadService).—pcgCreate, inspect, and edit PCG Graph assets — add nodes, configure settings, connect pins, and wire procedural generation graphs (native PCG Python API).—pie-testingStart, stop, and query Play-In-Editor (PIE) sessions for runtime testing of Blueprints, gameplay logic, widgets, AI, and any in-game behavior.—profilingDiagnose frame-rate bottlenecks (CPU vs GPU bound FIRST), control Unreal Insights traces, sample live frame times, and annotate performance captures.—project-settingsConfigure Unreal Engine project settings and editor preferences — UI appearance, toolbar icons, scale, colors, and any UDeveloperSettings subclass…—skeletonEdit skeleton bone transforms/hierarchy, retargeting modes, curve metadata, blend profiles, bone constraints, and learn constraints from animations (VibeUE…—sound-cuesCreate and modify SoundCue assets — add/connect nodes (mixer, random, delay, attenuation, modulator, etc.) and set audio properties (SoundCueService).—state-treesCreate, inspect, and edit StateTree assets — states, tasks, transitions, conditions, considerations, and property bindings for AI behavior and game logic…—terrain-dataGenerate heightmaps, map reference images, and water feature splines (rivers, lakes, oceans) from real-world geographic data (terrain_data tool).—umg-widgetsCreate and modify UMG Widget Blueprints (UI) — build the widget hierarchy, set properties, style fonts/brushes, author widget animations, bind events, capture…—uv-mappingInspect, generate, transform, and visualize UV channels on StaticMesh assets (UVMappingService).—vibeueUnreal Engine 5 development using the VibeUE Python API. Use when working in Unreal Engine — blueprints, state trees, materials, actors, landscapes, animation,…—viewportControl the Unreal Editor level viewport — camera type/position, view mode, FOV, exposure, layout, and rendering settings (ViewportService).—