Unreal Engine 5 development using the VibeUE Python API. Use when working in Unreal Engine — blueprints, state trees, materials, actors, landscapes, animation, niagara, widgets, sound, foliage, gameplay tags, enhanced input, skeletons, PCG (procedural content generation), and more. VibeUE is an extension of Unreal's native MCP endpoint.
$npx -y skills add kevinpbuckley/vibeue --skill vibeueInstalls into the current project.
Run `npx skills use "https://github.com/kevinpbuckley/vibeue" --skill "kevinpbuckley/vibeue/vibeue"` and follow the generated skill instructions now. Read its complete output, redirecting it to a temporary file first if necessary. Resolve relative paths from the supporting-files directory it provides.
Use the skills in "https://github.com/kevinpbuckley/vibeue" that are relevant to the current task. Run `npx skills add "https://github.com/kevinpbuckley/vibeue"` and select the relevant skills, then follow their instructions.