Create, inspect, and edit StateTree assets — states, tasks, transitions, conditions, considerations, and property bindings for AI behavior and game logic (StateTreeService). Use when the user asks to build a StateTree, add states/tasks/transitions, bind task properties, set up Utility AI considerations, or wire StateTree delegate transitions.
$npx -y skills add kevinpbuckley/vibeue --skill state-treesInstalls into the current project.
Run `npx skills use "https://github.com/kevinpbuckley/vibeue" --skill "kevinpbuckley/vibeue/state-trees"` and follow the generated skill instructions now. Read its complete output, redirecting it to a temporary file first if necessary. Resolve relative paths from the supporting-files directory it provides.
Use the skills in "https://github.com/kevinpbuckley/vibeue" that are relevant to the current task. Run `npx skills add "https://github.com/kevinpbuckley/vibeue"` and select the relevant skills, then follow their instructions.