Control the Unreal Editor level viewport — camera type/position, view mode, FOV, exposure, layout, and rendering settings (ViewportService). Use when the user asks to move the editor camera, change the view mode (Lit/Unlit/Wireframe), set FOV/exposure, switch viewport layout, or frame the level for a screenshot.
$npx -y skills add kevinpbuckley/vibeue --skill viewportInstalls into the current project.
Run `npx skills use "https://github.com/kevinpbuckley/vibeue" --skill "kevinpbuckley/vibeue/viewport"` and follow the generated skill instructions now. Read its complete output, redirecting it to a temporary file first if necessary. Resolve relative paths from the supporting-files directory it provides.
Use the skills in "https://github.com/kevinpbuckley/vibeue" that are relevant to the current task. Run `npx skills add "https://github.com/kevinpbuckley/vibeue"` and select the relevant skills, then follow their instructions.