Use when a LittleJS game's visuals are geometric/abstract/neon shapes or it has many round entities (orbs, gems, bubbles, asteroids, particles, stars), OR when speeding up a game that calls many drawCircle/drawEllipse/drawPoly/drawRegularPoly per frame. Renders shapes as tinted atlas tiles instead.
$npx -y skills add killedbyapixel/littlejs-ai --skill atlas-shape-artInstalls into the current project.
Run `npx skills use "https://github.com/killedbyapixel/littlejs-ai" --skill "killedbyapixel/littlejs-ai/atlas-shape-art"` and follow the generated skill instructions now. Read its complete output, redirecting it to a temporary file first if necessary. Resolve relative paths from the supporting-files directory it provides.
Use the skills in "https://github.com/killedbyapixel/littlejs-ai" that are relevant to the current task. Run `npx skills add "https://github.com/killedbyapixel/littlejs-ai"` and select the relevant skills, then follow their instructions.