bymeta-quest· 29 skills
Set up and tweak Meta Movement SDK (MSDK) retargeting for a character model. Use this whenever the user wants to retarget a humanoid FBX/prefab for Meta Quest body tracking, generate a retargeting config, or hand-edit the resulting <asset>.json (fix known-joint mappings, exclude joints from auto-mapping, rename target joints, adjust per-joint mapping weights, change a mapping behavior to twist/childAlignedTwist, edit T-pose values). The headless entry point is Meta.XR.Movement.Editor.MSDKUtilityEditor.RunDefaultRetargetingSetup(GameObject asset) — call it via Unity MCP first, then hand-edit if needed. Skip if the user is editing runtime retargeting code, the source OVRSkeletonData.json, or non-MSDK files.
$npx -y skills add meta-quest/agentic-tools --skill hz-unity-meta-movement-sdk-retargetingInstalls into the current project.
Run `npx skills use "https://github.com/meta-quest/agentic-tools" --skill "meta-quest/agentic-tools/hz-unity-meta-movement-sdk-retargeting"` and follow the generated skill instructions now. Read its complete output, redirecting it to a temporary file first if necessary. Resolve relative paths from the supporting-files directory it provides.
Use the skills in "https://github.com/meta-quest/agentic-tools" that are relevant to the current task. Run `npx skills add "https://github.com/meta-quest/agentic-tools"` and select the relevant skills, then follow their instructions.