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meta-quest/agentic-tools

29 skills · 2,429 total installs

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$npx skills add meta-quest/agentic-tools
SkillInstalls
portalBuild and sideload Android apps for Meta Portal devices (Portal, Portal+, Portal Mini, Portal Go, Portal TV) using metavr.177hz-iwsdk-webxrBuilds WebXR experiences for Meta Quest and Horizon OS using the Immersive Web SDK (IWSDK) — ECS architecture, Three.js integration, spatial UI.106hz-immersive-designerGuides design of comfortable, intuitive VR/MR experiences for Meta Quest and Horizon OS — comfort guidelines, interaction patterns, spatial layout,…104hz-vr-debugDebugs Meta Quest and Horizon OS VR/MR applications using the metavr CLI — view logs, capture screenshots, diagnose common issues.99hz-perfetto-debugAnalyzes Meta Quest and Horizon OS VR performance using Perfetto traces — frame timing, CPU/GPU bottlenecks, render pass analysis.98hz-new-project-creationScaffolds new Meta Quest and Horizon OS projects with recommended settings for Unity, Unreal, Android/Spatial SDK, or WebXR.95hz-xr-simulator-setupSets up the Meta XR Simulator for testing Meta Quest and Horizon OS apps without a physical device.94hz-spatial-sdkBuilds spatial Android apps for Meta Quest and Horizon OS with Meta Spatial SDK — ECS architecture, 2D panels, 3D objects, hybrid experiences.93hz-unity-code-reviewReviews Unity code targeting Meta Quest and Horizon OS for performance issues, rendering best practices, and common VR pitfalls.93hz-platform-sdkGuides integration of the Horizon Platform SDK for Meta Quest and Horizon OS Android/Kotlin apps — achievements, IAP, users, leaderboards, presence,…91hz-api-upgradeUpgrades Meta Quest apps to newer Horizon OS SDK versions — migration guides, deprecated API replacements, changelog.90hz-android-2d-portingGuides porting existing Android 2D apps to Meta Quest and Horizon OS — input adaptation, panel layout, and design requirements.86hz-unity-meta-quest-uiConfigures Unity UI for Meta Quest and Horizon OS VR development — world-space canvases, TextMesh Pro setup, comfortable sizing, viewing distances, and…86hz-quest-verify-firstMANDATORY pre-flight check before answering any question or writing any code related to Meta Quest VR headsets (Quest 2, Quest 3, Quest 3S, Quest Pro) or apps…85hz-unity-project-analyzerAnalyzes, documents, and maintains a living `.agent-docs/` knowledge base for Unity projects targeting Meta Quest and Horizon OS.85hz-unity-fbx-importEnsures complete FBX URLs or absolute paths are used when importing external 3D models into Unity projects targeting Meta Quest and Horizon OS.84hz-psdk-integrationFor 3P / EXTERNAL developers: guides interactive Horizon Platform SDK (PSDK) integration for Meta Quest and Horizon OS Android/Kotlin apps — analyzes the…81hz-simpleperf-debugProfiles Meta Quest and Horizon OS application CPU performance using simpleperf — workload classification, CPU hotspot recording, kernel overhead measurement.80hz-store-submitGuides end-to-end Meta Quest and Horizon OS app submission to the Meta Horizon Store — build validation, store-readiness checks, asset preparation, upload, and…80hz-unity-placementEnsures accurate object placement in Unity projects targeting Meta Quest and Horizon OS by using Renderer and Collider bounds when objects are added, moved, or…80hz-unity-tmp-resourcesImports and configures TextMesh Pro Essential Resources for Unity projects targeting Meta Quest and Horizon OS.79metavr-cliProvides the complete metavr (Meta VR CLI) reference for Meta Quest and Horizon OS development — installation, device setup, command discovery, MCP server…65hz-unity-meta-core-sdkMeta XR Core SDK (com.meta.xr.sdk.core) for Unity XR development.64hz-unity-platform-sdkGuides integration of the Horizon Platform SDK for Meta Quest and Horizon OS Unity/C# apps — achievements, IAP, users, leaderboards, challenges, presence,…63hz-unity-meta-mixed-reality-utility-kitMeta XR Mixed Reality Utility Kit (MRUK) (com.meta.xr.mrutilitykit) for Unity XR development.55hz-store-pwaGuides shipping a web app to the Meta Quest and Horizon OS Store as a PWA/TWA — both 2D windowed panels and immersive WebXR/VR.54hz-unity-face-trackingDrive ARKit-blendshape-rigged head/face models in Unity with the wearer's facial expressions on Meta Quest via Meta Movement SDK (face tracking + A2E).54hz-unity-meta-movement-sdk-retargetingSet up and tweak Meta Movement SDK (MSDK) retargeting for a character model.54hz-unity-passthrough-camera-accessMeta Quest Passthrough Camera Access (PCA) for Unity — access the forward-facing RGB cameras on Quest 3 / Quest 3S to feed Computer Vision and Machine Learning…54