$npx -y skills add Owl-Listener/inclusive-design-skills --skill situational-impairment-mappingMap situational impairments that affect all users in specific contexts — not just people with permanent disabilities. Use when designing for mobile, outdoor, noisy, stressful, or multitasking contexts. Triggers on: situational, context of use, environment, one-handed, bright sunl
| 1 | # Situational Impairment Mapping |
| 2 | |
| 3 | Map the situations where ANY user experiences impairment — because |
| 4 | accessibility isn't just about permanent disability. It's about the |
| 5 | reality that every human has reduced capability in certain contexts. |
| 6 | |
| 7 | ## Why This Matters |
| 8 | |
| 9 | Situational impairment is the argument that makes accessibility |
| 10 | resonate with stakeholders who think "our users aren't disabled." |
| 11 | Every user IS impaired in the right context. Designing for impairment |
| 12 | is designing for reality. |
| 13 | |
| 14 | ## The Impairment Spectrum |
| 15 | |
| 16 | For each sense and ability, map permanent, temporary, and situational: |
| 17 | |
| 18 | ### Vision |
| 19 | - Permanent: blind, low vision, colour vision deficiency |
| 20 | - Temporary: eye surgery recovery, dilated pupils, eye infection |
| 21 | - Situational: bright sunlight, dirty screen, small screen at |
| 22 | arm's length, driving (eyes on road) |
| 23 | |
| 24 | ### Hearing |
| 25 | - Permanent: deaf, hard of hearing |
| 26 | - Temporary: ear infection, tinnitus flare-up |
| 27 | - Situational: noisy pub, public transport, sleeping partner nearby, |
| 28 | no headphones available, wearing ear protection |
| 29 | |
| 30 | ### Motor |
| 31 | - Permanent: paralysis, tremor, limb difference, arthritis |
| 32 | - Temporary: broken arm, sprained wrist, holding a baby |
| 33 | - Situational: wearing gloves, carrying bags, one hand holding a |
| 34 | coffee, bumpy train, standing on a bus |
| 35 | |
| 36 | ### Cognitive |
| 37 | - Permanent: ADHD, dyslexia, intellectual disability |
| 38 | - Temporary: concussion, medication side effects, chemotherapy |
| 39 | - Situational: sleep deprived, stressed, grieving, multitasking, |
| 40 | unfamiliar language, time pressure, emotional distress |
| 41 | |
| 42 | ### Speech |
| 43 | - Permanent: stutter, non-verbal, atypical speech |
| 44 | - Temporary: laryngitis, dental procedure, throat surgery |
| 45 | - Situational: quiet library, loud environment (can't be heard), |
| 46 | privacy concerns (others listening) |
| 47 | |
| 48 | ## How to Use This Map |
| 49 | |
| 50 | ### In Design Reviews |
| 51 | For each feature, walk through the impairment spectrum: |
| 52 | 1. Pick a situational impairment relevant to your product context |
| 53 | 2. Attempt the task under that constraint |
| 54 | 3. Document where the design fails or creates friction |
| 55 | 4. Propose fixes that work for the situational case — they'll |
| 56 | also work for the permanent case |
| 57 | |
| 58 | ### In Stakeholder Conversations |
| 59 | When someone says "our users aren't disabled": |
| 60 | - "40% of your users are on mobile in varying conditions" |
| 61 | - "Every user on a train has a motor impairment" |
| 62 | - "Every user in a loud café has a hearing impairment" |
| 63 | - "Every user at the end of a long day has a cognitive impairment" |
| 64 | - The solutions that help these users are the same solutions that |
| 65 | help users with permanent disabilities |
| 66 | |
| 67 | ### In Persona Development |
| 68 | Add a "context of use" section to every persona that includes: |
| 69 | - Primary environment (office, home, commute, outdoors) |
| 70 | - Common situational impairments in that environment |
| 71 | - Devices and conditions (mobile on a bus, laptop in a café) |
| 72 | |
| 73 | ## Context Audit Template |
| 74 | |
| 75 | For your specific product, fill in: |
| 76 | |
| 77 | | User context | Visual impact | Hearing impact | Motor impact | Cognitive impact | |
| 78 | |-------------|--------------|----------------|--------------|-----------------| |
| 79 | | Commuting | Glare, small screen | Background noise | One hand, movement | Distracted | |
| 80 | | At desk | Minimal | Open office noise | Minimal | Meeting fatigue | |
| 81 | | At home | Varied lighting | Kids, TV | Possibly holding child | Possibly multitasking | |
| 82 | | Outdoors | Bright sun, rain | Wind, traffic | Gloves, cold hands | Navigation distraction | |
| 83 | |
| 84 | ## Assessment Questions |
| 85 | |
| 86 | 1. Have you mapped situational impairments for your product's primary |
| 87 | use contexts? |
| 88 | 2. Have you tested key tasks under realistic situational constraints? |
| 89 | 3. Does your persona set include context-of-use with situational |
| 90 | impairments? |
| 91 | 4. Can stakeholders articulate how accessibility benefits all users |
| 92 | in context? |