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inclusive-design-skills
owl-listener/inclusive-design-skills
56 skills · 57 total installs
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npx skills add owl-listener/inclusive-design-skills
Skill
Installs
simplify
Simplify content and interactions to reduce cognitive load. Chains: plain-language-design, cognitive-load-assessment, focus-attention-design. Use when given content, a flow, or an interface that needs
29
specify
Specify adaptive behaviour for an interface. Chains: user-preference-respect, responsive-accessibility, flexible-typography, colour-independence, simplified-views, information-density. Use when design
28
ability-spectrum-mapping
Map how a product or feature works across the full spectrum of human ability — not just 'can use' and 'can't use'. Use when planning accessibility coverage, identifying gaps, or communicating accessib
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accessibility-debt-tracking
Track and manage accessibility debt — known accessibility issues that have been deferred. Use when managing a backlog of accessibility issues, planning remediation, or when accessibility problems are
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accessibility-testing-strategy
Plan what to test, how to test, and who should test for accessibility. Use when defining a testing approach, planning QA, setting up automated and manual testing, or deciding what level of accessibili
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adaptive-personalisation
Design help systems and support patterns that work for people with cognitive disabilities. Use when designing help content, tooltips, onboarding, FAQs, support flows, documentation, or any context whe
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alt-text-design
Write meaningful alternative text for images, charts, diagrams, and visual content. Use when creating or reviewing alt text, image descriptions, chart summaries, or any visual content that needs a tex
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assess-load
Assess cognitive load across a complete multi-step process and produce a load map. Chains: cognitive-load-assessment, memory-load-reduction, wayfinding-navigation. Use when evaluating a checkout flow,
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assistive-technology-scenarios
Write usage scenarios that include assistive technology and diverse interaction methods. Use when writing scenarios, use cases, user journeys, or storyboards. Triggers on: assistive technology, AT, sc
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audit
Audit an interface for multi-modal interaction support. Chains: keyboard-navigation, touch-target-design, multi-modal-input, gesture-alternatives, feedback-and-status, motion-sensitivity. Use when rev
—
audit-stories
Audit user stories for disability inclusion. Chains: inclusive-user-stories, edge-case-identification. Use when reviewing an existing backlog, sprint, or set of user stories to check whether they acco
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cognitive-load-assessment
Assess and reduce cognitive load in interfaces, flows, and content. Use when designing or reviewing any multi-step process, complex form, dashboard, decision flow, or information-dense screen. Trigger
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colour-independence
Design interfaces where colour is never the only way information is communicated. Use when designing status indicators, data visualisations, form validation, alerts, maps, or any content that uses col
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compliance-mapping
Map design decisions to accessibility standards and legal requirements. Use when documenting WCAG conformance, preparing for audits, tracking compliance status, or when legal or procurement requires a
—
contextual-help-design
Design help systems and support patterns that work for people with cognitive disabilities. Use when designing help content, tooltips, onboarding, FAQs, support flows, documentation, or any context whe
—
decision-documentation
Document accessibility decisions and the reasoning behind them so they survive team changes, redesigns, and time. Use when making accessibility tradeoffs, choosing between approaches, or when a decisi
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design-flow
Design an interaction flow with inclusive input and output options from the start. Chains: multi-modal-input, keyboard-navigation, touch-target-design, feedback-and-status. Use when designing a new fe
—
disability-inclusive-personas
Create user personas that include disability as a natural dimension of human diversity — not as a separate 'accessibility persona'. Use when creating personas, user profiles, proto-personas, or any re
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document
Document accessibility decisions and tradeoffs for a feature. Chains: decision-documentation, tradeoff-analysis, compliance-mapping. Use when a feature is being designed or shipped and accessibility d
—
edge-case-identification
Identify and design for edge cases that disproportionately affect users with disabilities. Use when reviewing designs for completeness, planning test cases, or when someone says 'that's an edge case.'
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error-prevention-recovery
Design error prevention, error messages, and recovery flows for cognitive accessibility. Use when designing forms, checkout flows, account creation, settings, data entry, or any flow where users can m
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feedback-and-status
Design feedback and status communication that works across senses — visual, auditory, and haptic. Use when designing loading states, success messages, progress indicators, notifications, alerts, or an
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flexible-typography
Design typography systems that adapt to user needs — scaling, spacing, and font preferences. Use when designing type systems, setting font sizes, defining line heights, or reviewing text readability a
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focus-attention-design
Design interfaces that support sustained focus and reduce distractions. Use when designing for users with ADHD, attention difficulties, anxiety, or any context where focus matters — dashboards, readin
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form-labelling
Design form labels, instructions, and grouping that work for screen readers and cognitive accessibility. Use when designing or reviewing forms, input fields, checkboxes, radio buttons, select menus, o
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generate
Generate a diverse, inclusive persona set for a product. Chains: disability-inclusive-personas, situational-impairment-mapping, assistive-technology-scenarios, ability-spectrum-mapping. Use when creat
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gesture-alternatives
Design alternatives to gesture-based and motion-based interactions. Use when designing swipe actions, pinch-to-zoom, shake-to-undo, tilt controls, multi-finger gestures, or any interaction that requir
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handoff
Generate an accessibility decision handoff for engineering. Chains: decision-documentation, compliance-mapping, accessibility-testing-strategy. Use when a design is ready for implementation and the en
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heading-structure
Design heading hierarchies and content structure that work for screen readers and cognitive accessibility. Use when structuring pages, articles, dashboards, forms, or any content-heavy interface. Trig
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inclusive-user-stories
Write user stories that account for disability and diverse abilities from the start. Use when writing user stories, acceptance criteria, jobs to be done, or requirements. Triggers on: user story, user
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information-density
Design interfaces where information density can be adjusted to suit different cognitive needs and preferences. Use when designing dashboards, data tables, feeds, inboxes, settings panels, or any inter
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keyboard-navigation
Design keyboard navigation and focus management for users who cannot or prefer not to use a mouse or touch screen. Use when designing any interactive interface — forms, menus, modals, tabs, carousels,
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keyboard-review
Review keyboard navigation and focus management in an existing interface. Chains: keyboard-navigation, feedback-and-status. Use when testing or reviewing keyboard accessibility specifically, before a
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link-text-design
Write link text that makes sense out of context for screen reader users and improves usability for everyone. Use when writing or reviewing links, calls to action, navigation labels, or any clickable t
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memory-load-reduction
Design interfaces that minimise demands on working memory. Use when designing multi-step flows, dashboards, comparison tools, forms that span multiple screens, or any interface where users need to rem
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motion-sensitivity
Design for people with vestibular disorders, motion sensitivity, or seizure conditions. Use when designing animations, transitions, parallax scrolling, video backgrounds, carousels, or any moving cont
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multi-modal-input
Design interfaces that offer multiple input methods so users can choose what works for their abilities and context. Use when designing any interactive system where users provide input — forms, search,
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multimedia-accessibility
Design accessible video, audio, and multimedia content with captions, transcripts, and audio descriptions. Use when creating or reviewing video, audio, podcasts, webinars, animations, or any time-base
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plain-language-design
Write and review content for plain language accessibility. Use when writing interface copy, error messages, instructions, onboarding text, help content, legal or medical information, forms, or any use
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preference-audit
Audit an existing interface for respect of user preferences including motion, contrast, colour scheme, and text scaling. Chains: user-preference-respect, responsive-accessibility, colour-independence.
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readable-content
Write and structure content for diverse reading abilities and cognitive styles. Use when writing long-form content, help documentation, product descriptions, policies, terms, or any content that needs
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responsive-accessibility
Design responsive layouts that maintain accessibility across screen sizes, zoom levels, and orientations. Use when designing responsive interfaces, testing zoom behaviour, or reviewing layouts across
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responsive-review
Review responsive and flexible layout for accessibility across devices, zoom levels, and orientations. Chains: responsive-accessibility, flexible-typography, information-density. Use when testing an e
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review
Review and surface undocumented accessibility assumptions in an existing feature or product. Chains: decision-documentation, tradeoff-analysis, compliance-mapping, accessibility-debt-tracking. Use whe
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rewrite
Rewrite content in plain language while preserving meaning. Chains: readable-content, link-text-design. Use when given content that is too complex, jargon-heavy, or inaccessible for the target audienc
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scenario-map
Map inclusive usage scenarios across ability spectrums for a product or feature. Chains: ability-spectrum-mapping, situational-impairment-mapping, assistive-technology-scenarios. Use when planning tes
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simplified-views
Design simplified and reduced-complexity views of interfaces for users who need less visual noise and fewer options. Use when designing settings, dashboards, complex tools, or any interface that could
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situational-impairment-mapping
Map situational impairments that affect all users in specific contexts — not just people with permanent disabilities. Use when designing for mobile, outdoor, noisy, stressful, or multitasking contexts
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stakeholder-communication
Communicate accessibility decisions, requirements, and value to stakeholders who aren't accessibility specialists. Use when presenting accessibility work to leadership, product managers, engineers, or
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structure
Structure content for screen reader and assistive technology use. Chains: heading-structure, alt-text-design, table-accessibility, form-labelling. Use when building a new page, document, or content te
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table-accessibility
Design data tables that work for screen readers and cognitive accessibility. Use when creating or reviewing tables, data grids, comparison tables, pricing tables, or any tabular data. Triggers on: tab
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touch-target-design
Design touch targets and pointer interactions that work for people with motor difficulties, tremors, limited dexterity, or who use assistive pointing devices. Use when designing buttons, links, form c
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tradeoff-analysis
Analyse accessibility tradeoffs when a design decision improves accessibility for one group but may affect another, or when accessibility competes with other requirements. Use when facing conflicting
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user-preference-respect
Design interfaces that detect and respond to system-level user preferences. Use when implementing dark mode, reduced motion, high contrast, text scaling, or any user preference that affects how the in
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voice-interaction
Design voice interactions and speech interfaces that work for people with diverse speech patterns, accents, and communication styles. Use when designing voice commands, voice search, dictation, voice
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wayfinding-navigation
Design navigation and information architecture for cognitive accessibility. Use when designing or reviewing navigation, site maps, page hierarchies, breadcrumbs, search, multi-step flows, or any struc
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