Use this skill when working with character movement, CharacterMovementComponent, CMC, movement modes, walking, falling, swimming, flying, custom movement, network prediction, FSavedMove, root motion, floor detection, step-up, or character physics. Also use for 'PhysWalking', 'PhysCustom', 'LaunchCharacter', 'WalkableFloor', or 'movement replication'. See references/ for CMC extension patterns and movement pipeline details.
$npx -y skills add quodsoler/unreal-engine-skills --skill ue-character-movementInstalls into the current project.
Run `npx skills use "https://github.com/quodsoler/unreal-engine-skills" --skill "quodsoler/unreal-engine-skills/ue-character-movement"` and follow the generated skill instructions now. Read its complete output, redirecting it to a temporary file first if necessary. Resolve relative paths from the supporting-files directory it provides.
Use the skills in "https://github.com/quodsoler/unreal-engine-skills" that are relevant to the current task. Run `npx skills add "https://github.com/quodsoler/unreal-engine-skills"` and select the relevant skills, then follow their instructions.