Use when working with DataAsset, DataTable, soft reference, hard reference, TSoftObjectPtr, async loading, Asset Manager, StreamableManager, or game data structures in Unreal Engine. See references/asset-loading-patterns.md for async loading and StreamableManager patterns. See references/data-driven-design.md for data-driven gameplay architecture. For serialization, see ue-serialization-savegames. For C++ foundations, see ue-cpp-foundations.
$npx -y skills add quodsoler/unreal-engine-skills --skill ue-data-assets-tablesInstalls into the current project.
Run `npx skills use "https://github.com/quodsoler/unreal-engine-skills" --skill "quodsoler/unreal-engine-skills/ue-data-assets-tables"` and follow the generated skill instructions now. Read its complete output, redirecting it to a temporary file first if necessary. Resolve relative paths from the supporting-files directory it provides.
Use the skills in "https://github.com/quodsoler/unreal-engine-skills" that are relevant to the current task. Run `npx skills add "https://github.com/quodsoler/unreal-engine-skills"` and select the relevant skills, then follow their instructions.