Use when working with Build.cs, Target.cs, module creation, plugin setup, or build errors in Unreal Engine — including "unresolved external symbol," "cannot open include file," IWYU violations, missing API macros, or dependency configuration. See also ue-cpp-foundations for UObject macro patterns.
$npx -y skills add quodsoler/unreal-engine-skills --skill ue-module-build-systemInstalls into the current project.
Run `npx skills use "https://github.com/quodsoler/unreal-engine-skills" --skill "quodsoler/unreal-engine-skills/ue-module-build-system"` and follow the generated skill instructions now. Read its complete output, redirecting it to a temporary file first if necessary. Resolve relative paths from the supporting-files directory it provides.
Use the skills in "https://github.com/quodsoler/unreal-engine-skills" that are relevant to the current task. Run `npx skills add "https://github.com/quodsoler/unreal-engine-skills"` and select the relevant skills, then follow their instructions.